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Looking for Build Feedback Arcane Trickster and Gloom Stalker
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<blockquote data-quote="wonderboy1227" data-source="post: 7491967" data-attributes="member: 6971688"><p>Yeah I guess the whole reason I was looking at AT in the first place was the extra flexibility compared to the other rogue archetypes. So even though it made me more MAD I thought the utility might be worth it overall. </p><p></p><p>So looking at the spell list I was considering I was trying to think what spells would I use a lot. </p><p></p><p>Control Flame seems like it could have great synergy with Gloom Stalker by snuffing out torches/fires to create darkness.</p><p>Mage Hand for general utility.</p><p>Minor Illusion, again just generally useful.</p><p></p><p>Hunter's Mark, this is from rangers so don't need AT.</p><p>Find Familiar, help get advantage for sneaks.</p><p></p><p>Hypnotic Pattern from stealth.</p><p>Haste, for some dmg boosting.</p><p></p><p>The rest of the spells would have been some utility, survivability, and CC. But realistically I'd probably not use other spells too much, and Haste/Hypnotic pattern would be super late game gets. So maybe the Magic Initiate feat is the way to go to get two of those cantrips and find familiar. Obviously going this route would mean the mage hand isn't as good as the AT's mage hand, but I could go with assassin or scout.</p><p></p><p>Really the idea with this build is to abuse the Gloom Stalker abilities and I thought rogue seemed like the best combo both from a theme point of view being the sneaky fighter and seemed to generally mesh well with gloom stalker.</p></blockquote><p></p>
[QUOTE="wonderboy1227, post: 7491967, member: 6971688"] Yeah I guess the whole reason I was looking at AT in the first place was the extra flexibility compared to the other rogue archetypes. So even though it made me more MAD I thought the utility might be worth it overall. So looking at the spell list I was considering I was trying to think what spells would I use a lot. Control Flame seems like it could have great synergy with Gloom Stalker by snuffing out torches/fires to create darkness. Mage Hand for general utility. Minor Illusion, again just generally useful. Hunter's Mark, this is from rangers so don't need AT. Find Familiar, help get advantage for sneaks. Hypnotic Pattern from stealth. Haste, for some dmg boosting. The rest of the spells would have been some utility, survivability, and CC. But realistically I'd probably not use other spells too much, and Haste/Hypnotic pattern would be super late game gets. So maybe the Magic Initiate feat is the way to go to get two of those cantrips and find familiar. Obviously going this route would mean the mage hand isn't as good as the AT's mage hand, but I could go with assassin or scout. Really the idea with this build is to abuse the Gloom Stalker abilities and I thought rogue seemed like the best combo both from a theme point of view being the sneaky fighter and seemed to generally mesh well with gloom stalker. [/QUOTE]
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Looking for Build Feedback Arcane Trickster and Gloom Stalker
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