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Looking for Build Feedback Arcane Trickster and Gloom Stalker
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<blockquote data-quote="wonderboy1227" data-source="post: 7492158" data-attributes="member: 6971688"><p>So I'm thinking it comes down to either of these builds:</p><p></p><p>13 Trickster / 7 Gloom Stalker</p><p> Pros:</p><p> Higher sneak attack damage</p><p> Can force disadvantage on the few spell dc spells I'll have</p><p> 1 extra feat / ASI</p><p> Reliable Talent</p><p></p><p>or </p><p></p><p>13 Gloom Stalker / 7 Trickster</p><p> Pros:</p><p> Stalkers Furry</p><p> Greater Invisibility </p><p> Better ranger spellcasting, Guardian of Nature, Conjure Woodland Beings, Conjure Barrage</p><p></p><p>In either case what do you think the build path would look like?</p><p></p><p>I'm thinking 1 Rogue -> 5 Ranger -> 4 Rogue. That would get me Extra Attack, Elven Accuracy, and Sharpshooter by 9. I do think this path gives the fastest way to the core of the build. Which is use Gloom Stalker abilities in combination with Elven Accuracy and Sharpshooter to have big initial turns and then use Trickster spells / stealth to keep my sneak attacks consistent.</p><p></p><p>Or In the 13 Gloom / 7 Trickster build, might be best to go 1 Rogue -> 13 Gloom. I'd get to greater invisibility fastest this way, but I'd get the utility of trickster cantrips/familiar a lot later. </p><p></p><p>Another idea would be for skip Trickster. Go Rogue 1 -> 13 Gloom to start. Then go Scout but pickup magic initiate. The only issue I see with that is I wouldn't feel good about taking magic initiate until really late. Elven Accuracy, Sharpshooter, and +2 Dex seem like the first three feats/ASI to take.</p><p></p><p>As a side note, its funny to see where the idea for this build started and where it is now. I did a one off where we started at 8 and ended at 10. I made a Tabaxi that started 5 Gloom Stalker / 3 Swashbuckler and used a rapier. By 10 he was 5/5. We ended up in a cave setting and using the darkness and tabaxi extra speed he was a force. So I wanted to create a similar build for Waterdeep. After looking at a bunch of rogue guides and writeups I had settled on 3 options. Ranged Rogue using sharpshooter to get high damage. Dual Wielding and going swashbuckler. And making a duelist build that would utilize booming blade. I ended up ruling out the Duelist build because I wanted this guy to use gloom stalker and the extra attack from dread ambusher doesn't mesh well with booming. So I'll probably build a Tabaxi Swashbuckler / Battlemaster down the road.</p></blockquote><p></p>
[QUOTE="wonderboy1227, post: 7492158, member: 6971688"] So I'm thinking it comes down to either of these builds: 13 Trickster / 7 Gloom Stalker Pros: Higher sneak attack damage Can force disadvantage on the few spell dc spells I'll have 1 extra feat / ASI Reliable Talent or 13 Gloom Stalker / 7 Trickster Pros: Stalkers Furry Greater Invisibility Better ranger spellcasting, Guardian of Nature, Conjure Woodland Beings, Conjure Barrage In either case what do you think the build path would look like? I'm thinking 1 Rogue -> 5 Ranger -> 4 Rogue. That would get me Extra Attack, Elven Accuracy, and Sharpshooter by 9. I do think this path gives the fastest way to the core of the build. Which is use Gloom Stalker abilities in combination with Elven Accuracy and Sharpshooter to have big initial turns and then use Trickster spells / stealth to keep my sneak attacks consistent. Or In the 13 Gloom / 7 Trickster build, might be best to go 1 Rogue -> 13 Gloom. I'd get to greater invisibility fastest this way, but I'd get the utility of trickster cantrips/familiar a lot later. Another idea would be for skip Trickster. Go Rogue 1 -> 13 Gloom to start. Then go Scout but pickup magic initiate. The only issue I see with that is I wouldn't feel good about taking magic initiate until really late. Elven Accuracy, Sharpshooter, and +2 Dex seem like the first three feats/ASI to take. As a side note, its funny to see where the idea for this build started and where it is now. I did a one off where we started at 8 and ended at 10. I made a Tabaxi that started 5 Gloom Stalker / 3 Swashbuckler and used a rapier. By 10 he was 5/5. We ended up in a cave setting and using the darkness and tabaxi extra speed he was a force. So I wanted to create a similar build for Waterdeep. After looking at a bunch of rogue guides and writeups I had settled on 3 options. Ranged Rogue using sharpshooter to get high damage. Dual Wielding and going swashbuckler. And making a duelist build that would utilize booming blade. I ended up ruling out the Duelist build because I wanted this guy to use gloom stalker and the extra attack from dread ambusher doesn't mesh well with booming. So I'll probably build a Tabaxi Swashbuckler / Battlemaster down the road. [/QUOTE]
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Looking for Build Feedback Arcane Trickster and Gloom Stalker
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