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Looking for Campaign Inspiration (Call of Cthulhu)
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<blockquote data-quote="Gregor" data-source="post: 4908352" data-attributes="member: 11751"><p>Hey all,</p><p></p><p>After reading through a really solid collection of H.P. Lovecraft's works (Necronomicon) I have decided that I must run a Call of Cthulhu game before I die. I recently picked up the d20 rulebook (I know there are the BRP rules, but my players are really used to the d20 system via past games in 3.5 d&d) and am now thinking about different campaign arcs.</p><p></p><p>Given that alot of my players are history buffs, I am thinking about a campaign that takes place in 1949, but will draw on ancient history, and will be situated (at least initially) in Europe...likely beginning in post-war England at Oxford or Cambridge University. 1949 is a key year in the beginning of the Cold War and included high tension events such as the ending of the Berlin Blockade and the formal establishment of East and West Germany. Other events had already begun to repair western Europe (e.g. Marshall Plan was in effect for a good two years), but Mao had just won his revolution in China and allied with the Soviets, while war is brewing in Korea. However, these are just backdrop elements that I could draw upon (e.g. Soviets are looking for occult artifacts that the Nazis stockpiled in East Germany).</p><p></p><p>Anyway, I am looking for thoughts, opinions, previous experiences and stories from you all on how your Call of Cthulhu games went. Any advice? What kinds of things should a campaign include? What atomespheric elements worked for you?</p><p></p><p>Basically, I am looking to be inspired by those who have played through Call of Cthulhu and am open for any and all ideas and recommendations on my own campaign.</p><p></p><p>Thanks all and I look forward to reading and chatting with you all on this.</p></blockquote><p></p>
[QUOTE="Gregor, post: 4908352, member: 11751"] Hey all, After reading through a really solid collection of H.P. Lovecraft's works (Necronomicon) I have decided that I must run a Call of Cthulhu game before I die. I recently picked up the d20 rulebook (I know there are the BRP rules, but my players are really used to the d20 system via past games in 3.5 d&d) and am now thinking about different campaign arcs. Given that alot of my players are history buffs, I am thinking about a campaign that takes place in 1949, but will draw on ancient history, and will be situated (at least initially) in Europe...likely beginning in post-war England at Oxford or Cambridge University. 1949 is a key year in the beginning of the Cold War and included high tension events such as the ending of the Berlin Blockade and the formal establishment of East and West Germany. Other events had already begun to repair western Europe (e.g. Marshall Plan was in effect for a good two years), but Mao had just won his revolution in China and allied with the Soviets, while war is brewing in Korea. However, these are just backdrop elements that I could draw upon (e.g. Soviets are looking for occult artifacts that the Nazis stockpiled in East Germany). Anyway, I am looking for thoughts, opinions, previous experiences and stories from you all on how your Call of Cthulhu games went. Any advice? What kinds of things should a campaign include? What atomespheric elements worked for you? Basically, I am looking to be inspired by those who have played through Call of Cthulhu and am open for any and all ideas and recommendations on my own campaign. Thanks all and I look forward to reading and chatting with you all on this. [/QUOTE]
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