Pbartender said:I can't take credit for this one, but I've always wanted to try it...
Campaign Prelude: All the players make exceptionally high-level characters. The game begins in the midst of the action... An epic battle in which the heroes are hopelessly outnumbered, and inevitably you must stack the numbers against them in such a manner that they all die heroically by the end of the first game session.
The REAL Campaign: All the players make fairly low-level characters. Each of the new characters has a close connection to one of the previous high-level characters. The news of their deaths has just arrived... GAME ON!
The trick is to not let the player in on the second half until after they all get TPKed in the first part.![]()
ReeboKesh said:I was hoping someone had a list of ways to start the first session of a campaign without using the following:
- PCs meet in a tavern
- PCs are all slaves and need to escape
- the PCs are undead and must find out how they 'died'
- the PCs are shipwrecked on an island
- the PCs all work for the same organization
- the PCs all have amnesia
Big meanie! Do you have any idea how long it takes the average joe to make a high-level PC?!Pbartender said:Campaign Prelude: All the players make exceptionally high-level characters. The game begins in the midst of the action... An epic battle in which the heroes are hopelessly outnumbered, and inevitably you must stack the numbers against them in such a manner that they all die heroically by the end of the first game session.
The REAL Campaign: All the players make fairly low-level characters. Each of the new characters has a close connection to one of the previous high-level characters. The news of their deaths has just arrived... GAME ON!
The trick is to not let the player in on the second half until after they all get TPKed in the first part.![]()