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<blockquote data-quote="Daniel D. Fox" data-source="post: 4023413" data-attributes="member: 55033"><p>I am about to start a new campaign called "Day 1: Kahabro". In Day 1, the player characters are all criminals from a city called Kahabro (<a href="http://deismaar.pbwiki.com/Kahabro)" target="_blank">http://deismaar.pbwiki.com/Kahabro)</a>, who're given reprieve from whatever aggredious sentence they were issued by completing a series of wetwork tasks for a hidden branch of the law in a large city (called the Kargat) over 365 days. The PCs are forbidden to use their real names, but instead use monikers or code names of sorts. The game's story would revolve around the exposition of their backgrounds to one another, as inevitably all of the tasks they're carrying out has something to do with the reasons they were thrown into prison. Think of it in a sense of a purgatory of sorts, where these criminals are forced to face the people they harmed, loved or hurt vis'a'vis the machinations of a Lawful Neutral ruler who is enacting a terrible sense of justice to rehabilitate these men (and women).</p><p></p><p>What keeps them from fleeing the city you ask? Well, for one they all have magically-locked bracers (Arcane Lock) on their wrists, that in essence identifies them as members of the Kargat. Although these men have nothing to truly lose by leaving the city, they'd potentially incur "retributive" curses for leaving, told to them in a not-so-subtle way by their new employers.</p><p></p><p>The initial set-up is slightly railroaded, but will blossom into a freescape sort of setting where they begin to choose various tasks given to them by way of the "Black Contract" which arrives to their chosen leader/seneschal weekly.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4023413, member: 55033"] I am about to start a new campaign called "Day 1: Kahabro". In Day 1, the player characters are all criminals from a city called Kahabro ([url]http://deismaar.pbwiki.com/Kahabro)[/url], who're given reprieve from whatever aggredious sentence they were issued by completing a series of wetwork tasks for a hidden branch of the law in a large city (called the Kargat) over 365 days. The PCs are forbidden to use their real names, but instead use monikers or code names of sorts. The game's story would revolve around the exposition of their backgrounds to one another, as inevitably all of the tasks they're carrying out has something to do with the reasons they were thrown into prison. Think of it in a sense of a purgatory of sorts, where these criminals are forced to face the people they harmed, loved or hurt vis'a'vis the machinations of a Lawful Neutral ruler who is enacting a terrible sense of justice to rehabilitate these men (and women). What keeps them from fleeing the city you ask? Well, for one they all have magically-locked bracers (Arcane Lock) on their wrists, that in essence identifies them as members of the Kargat. Although these men have nothing to truly lose by leaving the city, they'd potentially incur "retributive" curses for leaving, told to them in a not-so-subtle way by their new employers. The initial set-up is slightly railroaded, but will blossom into a freescape sort of setting where they begin to choose various tasks given to them by way of the "Black Contract" which arrives to their chosen leader/seneschal weekly. [/QUOTE]
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