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<blockquote data-quote="Zimbel" data-source="post: 2546797" data-attributes="member: 29912"><p><strong>Major spellcaster</strong></p><p></p><p></p><p></p><p>If you like offensive magic, the big thing about caster level is <strong>not</strong> spells/day. It is the ability to keep up with opponent's SR, which will be common at high levels. Note that there is a feat in a couple sources (Complete Arcane is one) which will allow you to keep your caster level closer to your total level. You can also take the feats that directly affect your SR checks, but I'd suggest those in addition to keeping your caster level up.</p><p></p><p>Also note that LV 10+ spells are nice for piling metamagic on, although some of the LV 9 spells are so powerful that you may find yourself using LV 10+ slots for additional LV 9 spells.</p><p></p><p>Epic spells- well, if your DM dosen't throw limits on them, they are very very eay to break. The duration you want is Permanent. Sacrifice anything, (especially casting time) to get a number of very nice permanent effects with a low DC (say 0). Spend a few years to cast on lyour entire party. Then go out to destroy the outer plane of your choice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zimbel, post: 2546797, member: 29912"] [b]Major spellcaster[/b] If you like offensive magic, the big thing about caster level is [B]not[/B] spells/day. It is the ability to keep up with opponent's SR, which will be common at high levels. Note that there is a feat in a couple sources (Complete Arcane is one) which will allow you to keep your caster level closer to your total level. You can also take the feats that directly affect your SR checks, but I'd suggest those in addition to keeping your caster level up. Also note that LV 10+ spells are nice for piling metamagic on, although some of the LV 9 spells are so powerful that you may find yourself using LV 10+ slots for additional LV 9 spells. Epic spells- well, if your DM dosen't throw limits on them, they are very very eay to break. The duration you want is Permanent. Sacrifice anything, (especially casting time) to get a number of very nice permanent effects with a low DC (say 0). Spend a few years to cast on lyour entire party. Then go out to destroy the outer plane of your choice :) [/QUOTE]
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