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General Tabletop Discussion
*Pathfinder & Starfinder
Looking for clarification on SLOWED condition
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<blockquote data-quote="Tony Vargas" data-source="post: 4572592" data-attributes="member: 996"><p>I think Hyp is just aplying a bit too much rigour to the double move rule. That rule states, in one place, that you add the two moves together, /before/ moving, yet it also states that, if you take two of the same move actions in a row, you are 'double moving.' The one requires that you state that you are double-moving before you move, the other means that any choice to take a second move action after making the first creates a double-move. You can't take each statement as a syllogism, because they contradict eachother, if held up to that level of precision. You can resolve it by adding an unwritten rule as written, that you can't take two move actions of the same type unless you declare your intent to do so at the begining of the round, but that's frankly absurd. Absurdity is what you get when you read rules overly litterally, instead of reading for comprehension.</p><p></p><p>In any case, even if you care to stray into Murphy's Rules territory with such an interpretation, the /character/'s speed isn't changed by taking a double move or running, and that's what the prohibition in slow addresses.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4572592, member: 996"] I think Hyp is just aplying a bit too much rigour to the double move rule. That rule states, in one place, that you add the two moves together, /before/ moving, yet it also states that, if you take two of the same move actions in a row, you are 'double moving.' The one requires that you state that you are double-moving before you move, the other means that any choice to take a second move action after making the first creates a double-move. You can't take each statement as a syllogism, because they contradict eachother, if held up to that level of precision. You can resolve it by adding an unwritten rule as written, that you can't take two move actions of the same type unless you declare your intent to do so at the begining of the round, but that's frankly absurd. Absurdity is what you get when you read rules overly litterally, instead of reading for comprehension. In any case, even if you care to stray into Murphy's Rules territory with such an interpretation, the /character/'s speed isn't changed by taking a double move or running, and that's what the prohibition in slow addresses. [/QUOTE]
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Looking for clarification on SLOWED condition
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