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Looking for Cleric PrC - Ocean/War Oriented
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<blockquote data-quote="Mistwell" data-source="post: 1922046" data-attributes="member: 2525"><p>So, here are some general powers I am considering for a water-oriented PrC:</p><p></p><p>1) Water Breathing, or enhancement of prior water breathing ability that comes with the Ocean domain</p><p></p><p>2) Swim Speed - this might instead build up, starting with the ability to ignore some armor check penalty to swimming, and a bonus to swim skill, and eventually resulting in a full swim speed equal to the characters normal land speed.</p><p></p><p>3) Water Casting - Ability to cast spells without spell check failure while under water (obviously would have to come after the water breathing ability).</p><p></p><p>4) Water Manipulation - Not sure how this one will work. Perhaps it's the ability to summon a water elemental (starting small and increasing in size with level) from any sufficiently large water source (like a 10 x 10 x 10 square of water or more - not just a waterskin of water). Perhaps it is something else, like thickening a source of water to act like an entangle spell for creatures in that water (stepping in or submerged). Could use some advice on this one.</p><p></p><p>5) Water Spells - I want something to encourage the character to cast more water-oriented spells. Perhaps this is just a +1 level to water spells. Perhaps it is access to a new domain with water spells in it. Perhaps it is an increase in damage, range, duration, shape, or other numerical factor of a water-based spell. Maybe something else. Could use advice on this section.</p><p></p><p>Is there anything else people can suggest for a water-based casting class?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1922046, member: 2525"] So, here are some general powers I am considering for a water-oriented PrC: 1) Water Breathing, or enhancement of prior water breathing ability that comes with the Ocean domain 2) Swim Speed - this might instead build up, starting with the ability to ignore some armor check penalty to swimming, and a bonus to swim skill, and eventually resulting in a full swim speed equal to the characters normal land speed. 3) Water Casting - Ability to cast spells without spell check failure while under water (obviously would have to come after the water breathing ability). 4) Water Manipulation - Not sure how this one will work. Perhaps it's the ability to summon a water elemental (starting small and increasing in size with level) from any sufficiently large water source (like a 10 x 10 x 10 square of water or more - not just a waterskin of water). Perhaps it is something else, like thickening a source of water to act like an entangle spell for creatures in that water (stepping in or submerged). Could use some advice on this one. 5) Water Spells - I want something to encourage the character to cast more water-oriented spells. Perhaps this is just a +1 level to water spells. Perhaps it is access to a new domain with water spells in it. Perhaps it is an increase in damage, range, duration, shape, or other numerical factor of a water-based spell. Maybe something else. Could use advice on this section. Is there anything else people can suggest for a water-based casting class? [/QUOTE]
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Looking for Cleric PrC - Ocean/War Oriented
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