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Looking for comments: New wizard spell casting system
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<blockquote data-quote="poilbrun" data-source="post: 59083" data-attributes="member: 532"><p>I believe you're mistaking : if you assume an Int score of 18, then the 1st-level wizard can cast 2 spells or 3 if he is specialized. And quite frankly, I do not like much the fact that the wizard doesn't need to rest and can prepare spells back to his maximum as he sees fit. You'll see things like this happen : combat 1, prepare spells, combat 2, prepare spells, combat 3... I believe that wizards as they actually are are quite powerful. However, the 1st-level wizard must make a choice when fighting the goblins : should he cast his 2 Magic Missiles, or should he keep them in case they encounter a tougher foe later? With your system, play will be slowed down a lot (in-game time especially, but real time too, especially at high levels when the wizard has a whole lot of spells to choose from) and the selection of spells will be less important. As I see things, a sorcerer is great because he has less spells but doesn't need to choose at the beginning of the day which ones to memorize, which can help him a lot if he faces an opponent especially weak against one of his spells who he didn't know he would meet. A wizard skill depends on his ability to choose the right spells to memorize. By giving him the ability of casting without preparation, you give him a bonus that makes the sorcerer completely useless. Of course it takes longer for him to cast his spells if he didn't prepare them, but that isn't really important since he can have a very complete list of spells from which to choose the 'killer spell' against the specific encounter.</p><p></p><p>I understand that these are too separate problems (abiltiy to re-prepare spells without rest and ability to cast without preparation), but together, they make me believe that this system would be totally unbalanced...</p></blockquote><p></p>
[QUOTE="poilbrun, post: 59083, member: 532"] I believe you're mistaking : if you assume an Int score of 18, then the 1st-level wizard can cast 2 spells or 3 if he is specialized. And quite frankly, I do not like much the fact that the wizard doesn't need to rest and can prepare spells back to his maximum as he sees fit. You'll see things like this happen : combat 1, prepare spells, combat 2, prepare spells, combat 3... I believe that wizards as they actually are are quite powerful. However, the 1st-level wizard must make a choice when fighting the goblins : should he cast his 2 Magic Missiles, or should he keep them in case they encounter a tougher foe later? With your system, play will be slowed down a lot (in-game time especially, but real time too, especially at high levels when the wizard has a whole lot of spells to choose from) and the selection of spells will be less important. As I see things, a sorcerer is great because he has less spells but doesn't need to choose at the beginning of the day which ones to memorize, which can help him a lot if he faces an opponent especially weak against one of his spells who he didn't know he would meet. A wizard skill depends on his ability to choose the right spells to memorize. By giving him the ability of casting without preparation, you give him a bonus that makes the sorcerer completely useless. Of course it takes longer for him to cast his spells if he didn't prepare them, but that isn't really important since he can have a very complete list of spells from which to choose the 'killer spell' against the specific encounter. I understand that these are too separate problems (abiltiy to re-prepare spells without rest and ability to cast without preparation), but together, they make me believe that this system would be totally unbalanced... [/QUOTE]
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