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<blockquote data-quote="Bupp" data-source="post: 6460934" data-attributes="member: 6784990"><p>I've had great success in the past using cults as ongoing campaign foes. Humans can decidedly the most evil of races and the hardest to distinguish as foes as well. As added flavor any sort of humanoid shaped creature can be brought in as mercenaries/followers.</p><p></p><p>In my days of running in Greyhawk, I had one campaign that was built upon the Vecna Lives! and Falconmaster/Falcon's Revenge/Flames of the Falcon series that features the rise of Vecna to full godhood. A later group I used Five Shall be One/Howl From the North to lead into Greyhawk Wars and fought against Iuz. Both were supplemented by other modules/Dungeon adventures that featured cultists that were reskinned to fit with either Vecna or Iuz.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6460934, member: 6784990"] I've had great success in the past using cults as ongoing campaign foes. Humans can decidedly the most evil of races and the hardest to distinguish as foes as well. As added flavor any sort of humanoid shaped creature can be brought in as mercenaries/followers. In my days of running in Greyhawk, I had one campaign that was built upon the Vecna Lives! and Falconmaster/Falcon's Revenge/Flames of the Falcon series that features the rise of Vecna to full godhood. A later group I used Five Shall be One/Howl From the North to lead into Greyhawk Wars and fought against Iuz. Both were supplemented by other modules/Dungeon adventures that featured cultists that were reskinned to fit with either Vecna or Iuz. [/QUOTE]
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