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looking for detailed spaceship building rules/mechanics in a TTRPG
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<blockquote data-quote="pemerton" data-source="post: 7501611" data-attributes="member: 42582"><p>By High Guard v2 do you mean the revised version of the Classic Book 5? It won't give you much in the way of shape, and personally I'm not a big fan (its rules for building weapon systems have various not-always-obvious break points).</p><p></p><p>Classic Book 2 has (what I think) is a fun system that can produce a pretty wide variety of ships (not as big as Star Wars ones, but by Traveller rules they're a bit unplayable). It doesn't produce shapes, though. It may be less complex than what you're looking for.</p><p></p><p>The Traders ankd Gunboats supplement for Classic Traveller is available on DriveThru RPG has advice on drawing deck plans that fits within Traveller conventions.</p><p></p><p>SpaceMaster Star Strike is a mid-80s set of rules for Space Master 2nd ed. It has ship building rules which I have never used - too complex - but might be closer to GURPS in that respect. The subsequent edition of SpMa ("Privateers") had a Vehicle Manual supplement (<a href="https://www.rpg.net/reviews/archive/classic/rev_7180.phtml" target="_blank">review here</a>) that probably fits what you're looking for.</p><p></p><p>For what it's worth, I've got an active Classic Traveller game and recommend it as a highly playable system.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7501611, member: 42582"] By High Guard v2 do you mean the revised version of the Classic Book 5? It won't give you much in the way of shape, and personally I'm not a big fan (its rules for building weapon systems have various not-always-obvious break points). Classic Book 2 has (what I think) is a fun system that can produce a pretty wide variety of ships (not as big as Star Wars ones, but by Traveller rules they're a bit unplayable). It doesn't produce shapes, though. It may be less complex than what you're looking for. The Traders ankd Gunboats supplement for Classic Traveller is available on DriveThru RPG has advice on drawing deck plans that fits within Traveller conventions. SpaceMaster Star Strike is a mid-80s set of rules for Space Master 2nd ed. It has ship building rules which I have never used - too complex - but might be closer to GURPS in that respect. The subsequent edition of SpMa ("Privateers") had a Vehicle Manual supplement ([url=https://www.rpg.net/reviews/archive/classic/rev_7180.phtml]review here[/url]) that probably fits what you're looking for. For what it's worth, I've got an active Classic Traveller game and recommend it as a highly playable system. [/QUOTE]
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