lobo said:
You may be right. Anyways I would like to work with you on converting Diablo to d20 3.5.
Alright. First step, I suppose, would be to decide on how strict of a conversion you plan on doing, and what
feel you want to go for. I believe that, aside from the
horrible rules Diablerie used, one reason they did so poorly is that they tried to make, literally, a pen & paper version of Diablo, complete with "kill everything that moves," (and respawning, if I remember correctly.)
My feelings center more on working with the Diablo
world to create a d20 setting that keeps the roleplaying feel - semi-gothic, epic battle between light and dark - of
Diablo, without so much the hack & slash feel. That in mind, I'd suggest using - modified, perhaps - D&D core classes, a different magic system (spell slots wouldn't work with the feel,) and prestige classes for most actual D&D classes -
Paladin of Khanduras, (is Khanduras where the paladins came from? I don't remember,)
Sister of the Sightless Eye, that kind of thing. Far as I'm concerned, there's no need for there to be an "Amazon" core class - they're fighters, really, that just focus (feats) on the spear or bow. Create a
prestige class for higher ups, with some of the neat 'zon abilities, and I'd be happier.
Oh, just remembered something - one thing I
don't think would be good is to use Diablo's method of all skills having levels 1-20 (+, with magic.) It simply doesn't work well with D&D - something like, say, an Amazon's
Valkyrie is already a strong ability, and, in a D&D game, one wouldn't expect them to access it until at least 15th level or so.