ferreus13 said:Diablo was one of the first settings adapted to d20, by WotC itself, no less. There were two books, couldn't tell you what was in them, but check the reviews section of this site.
Well, I doubt that method'll get you much more than it already has. What you might try is seeing if anyone wants to lend a hand in converting Diablo to d20. I certainly wouldn't mind lending a hand. I'm sure a few other people wouldn't.lobo said:I have decided that I shall keep this topic on the first page until I get some answers.
Terraism said:Well, I doubt that method'll get you much more than it already has. What you might try is seeing if anyone wants to lend a hand in converting Diablo to d20. I certainly wouldn't mind lending a hand. I'm sure a few other people wouldn't.
Alright. First step, I suppose, would be to decide on how strict of a conversion you plan on doing, and what feel you want to go for. I believe that, aside from the horrible rules Diablerie used, one reason they did so poorly is that they tried to make, literally, a pen & paper version of Diablo, complete with "kill everything that moves," (and respawning, if I remember correctly.)lobo said:You may be right. Anyways I would like to work with you on converting Diablo to d20 3.5.
Terraism said:Alright. First step, I suppose, would be to decide on how strict of a conversion you plan on doing, and what feel you want to go for. I believe that, aside from the horrible rules Diablerie used, one reason they did so poorly is that they tried to make, literally, a pen & paper version of Diablo, complete with "kill everything that moves," (and respawning, if I remember correctly.)
My feelings center more on working with the Diablo world to create a d20 setting that keeps the roleplaying feel - semi-gothic, epic battle between light and dark - of Diablo, without so much the hack & slash feel. That in mind, I'd suggest using - modified, perhaps - D&D core classes, a different magic system (spell slots wouldn't work with the feel,) and prestige classes for most actual D&D classes - Paladin of Khanduras, (is Khanduras where the paladins came from? I don't remember,) Sister of the Sightless Eye, that kind of thing. Far as I'm concerned, there's no need for there to be an "Amazon" core class - they're fighters, really, that just focus (feats) on the spear or bow. Create a prestige class for higher ups, with some of the neat 'zon abilities, and I'd be happier.
Oh, just remembered something - one thing I don't think would be good is to use Diablo's method of all skills having levels 1-20 (+, with magic.) It simply doesn't work well with D&D - something like, say, an Amazon's Valkyrie is already a strong ability, and, in a D&D game, one wouldn't expect them to access it until at least 15th level or so.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.