Looking for dice-based TTRPG players, who have a few minutes free time for a quick survey.

Hi all!

I'm a 25 year old game design graduate from the west of Ireland, exploring options regarding entering the business of fully customized resin dice making. I'm currently signed up for New Frontiers, which is an Irish entrepreneurship development programme that supports early-stage startups.

In the desk research stage at the moment, and I'm looking to gather info about dice enthusiasts and the tabletop community; the demographics, experience and opinions that you wonderful people encompass.

If you have a few minutes free, I'd really appreciate your input by completing this survey: TTRPG Market Research Survey

I'm hoping this post follows the rules of the forum, I understand completely should any moderators need to remove it.

Thanks a million in advance to anyone with the spare time,
J.
 

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Looked at the survey. Not sure why you need sex and pronouns. I can see age and income to help the survey. There was a couple areas where there is a cost and you want in whatever money we use where I found to be a problem. I use dollars and one question asks what amount I would spend on a dice set. The lowest figure was 10-30 where some currencies find this low and some might be high.

Anyways welcome to the site and hope you get what you need. Thanks for not asking for my email, not too many would fill it pout if you did.
 

Looked at the survey. Not sure why you need sex and pronouns. I can see age and income to help the survey. There was a couple areas where there is a cost and you want in whatever money we use where I found to be a problem. I use dollars and one question asks what amount I would spend on a dice set. The lowest figure was 10-30 where some currencies find this low and some might be high.

Anyways welcome to the site and hope you get what you need. Thanks for not asking for my email, not too many would fill it pout if you did.
Appreciate the welcome! I'm essentially trying to cross-reference different demographics and how they respond, from prior research and interviews I've seen neurodivergent, disabled and LGBTQI+ players feel underrepresented at times in the community (especially people with visual impairments), hence those questions. Ill also be using the distribution of age, gender, location and sexuality to create fake reference customers that reflect the wider community.

Very valid point on the currency side, bit of an oversight on my part, I'll have to amend that in future.

For anyone unsure about answering, every question is now optional, so don't share anything you're not comfortable with!
 

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