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Looking for DM Idea related to Strahd & Amber Temple
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<blockquote data-quote="knasser" data-source="post: 6956337" data-attributes="member: 65151"><p><strong><em>In the uneven stone ground of this chamber is a perfect circle inlaid in gold. Censers that should have guttered and gone out years past still burn sending sweet perfumes drifting through the rough-hewn stone room and each is held by a gleaming figure encased from foot to visored head in polished silver armour. One stands at each of the four cardinal points around the circle and each holds upright in their right hand a longsword the glitters sharply in the soft firelight, undulled by the passing of time. On the breast plate of each is enamled the symbol of Pelor [or insert whatever deity or knightly order you choose]. Within the circle is a stone plinth draped with a purple cloth. On it rests a queer sight - an old-fashioned bullseye lantern ordinary in its aspect and lain flat beside it a candle of some golden, iridescent wax that seems to shift hues as the light flickers across it. There seems to be a slight haze about it and there's a strange arched symbol in raised wax on its side that could be a doorway to a church or a keep. The candle is about five inches in length and perhaps a finger-length in width. It's plainly meant to be placed in the lantern although that seems a cheap housing for such distinctive object. The subtle colours make you recall the bright sunlight and colours of your homelands that you had almost forgotten in this fell land. It seems to draw you forward with them before you're brought to your senses by the sound of steel as the four knights move their swords to en guarde position as one.</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>The candle is made of some strange wax and is of a powerful and ancient magic. It gives off a light that repels the mists of Ravenloft. It can be lit as is creating a sphere that the mists cannot penetrate, but it is intended to be placed in the bullseye lantern which will create a stream of light ahead and make a clear path through them. Down this strange tunnel the traveller may walk unimpeded whilst the mists coil and twist helplessly above and around them, unable to prevent the traveller penetrating them. The light works equally well on other forms of closed border that domains uses such as the massed rats of Richemulot who draw back hissing before it. In any case, not only can this strange and ancient light enable one to pass through the borders between domains, but with knowledge, one might walk out of Ravenloft all together. Even if one were a lord of a domain...</p><p></p><p>N.b. the knights are probably enchanted suits of holy armour (though they could have occupants inside if you wished, Last Crusade style - their eyes misted white and an expression of peace upon their unmoving faces). The weapons they wield do additional Radiant Damage (which would be very dangerous to undead and other creatures of evil). In any case, the knights should not be capable of communication - verbal or otherwise. The armour is there purely to protect the artifact from evil that would possess it. The gold circle may act as some sort of magical shield against teleportation, gate and evil. Should the candle be removed from the chamber, the knights will collapse into empty shells and their silver armour and blades immediately grow dull and mundane. It was the magic of the candle that kept them animate.</p><p></p><p>N.b. #2 . If the PCs light the candle then you may wish to rule that it doesn't burn down to avoid messing up the plotline. But otherwise it is probably a nice touch that it does run down so that in theory Strahd might leave with it but that it doesn't become this everlasting bypass of the mists if the PCs end up with it. You also don't necessarily need to let just anyone walk out of Ravenloft with it - it might require special knowledge to know how or where to go to do that. It depends where you want to go with your game.</p><p></p><p>N.b. #3 If Strahd does honour his promise to return the PCs home, maybe he does it with the candle. Maybe it's the only way he can return them and worse, the only way they can (or think so). So they have to accept this devil's bargain and either they witness his triumphant escape in person or else maybe they battle him right there on the threshold of freedom, trying to either destroy him or drive him back into the grasping mists when he is just feet away from freedom. A dramatic finale to be sure. Maybe he is leaving without them and they have to chase him close behind as he rides his black horse ahead, the mists closing hungrily and quickly behind them as they race to keep up. All are very enticing possibilities.</p></blockquote><p></p>
[QUOTE="knasser, post: 6956337, member: 65151"] [B][I]In the uneven stone ground of this chamber is a perfect circle inlaid in gold. Censers that should have guttered and gone out years past still burn sending sweet perfumes drifting through the rough-hewn stone room and each is held by a gleaming figure encased from foot to visored head in polished silver armour. One stands at each of the four cardinal points around the circle and each holds upright in their right hand a longsword the glitters sharply in the soft firelight, undulled by the passing of time. On the breast plate of each is enamled the symbol of Pelor [or insert whatever deity or knightly order you choose]. Within the circle is a stone plinth draped with a purple cloth. On it rests a queer sight - an old-fashioned bullseye lantern ordinary in its aspect and lain flat beside it a candle of some golden, iridescent wax that seems to shift hues as the light flickers across it. There seems to be a slight haze about it and there's a strange arched symbol in raised wax on its side that could be a doorway to a church or a keep. The candle is about five inches in length and perhaps a finger-length in width. It's plainly meant to be placed in the lantern although that seems a cheap housing for such distinctive object. The subtle colours make you recall the bright sunlight and colours of your homelands that you had almost forgotten in this fell land. It seems to draw you forward with them before you're brought to your senses by the sound of steel as the four knights move their swords to en guarde position as one. [/I][/B]The candle is made of some strange wax and is of a powerful and ancient magic. It gives off a light that repels the mists of Ravenloft. It can be lit as is creating a sphere that the mists cannot penetrate, but it is intended to be placed in the bullseye lantern which will create a stream of light ahead and make a clear path through them. Down this strange tunnel the traveller may walk unimpeded whilst the mists coil and twist helplessly above and around them, unable to prevent the traveller penetrating them. The light works equally well on other forms of closed border that domains uses such as the massed rats of Richemulot who draw back hissing before it. In any case, not only can this strange and ancient light enable one to pass through the borders between domains, but with knowledge, one might walk out of Ravenloft all together. Even if one were a lord of a domain... N.b. the knights are probably enchanted suits of holy armour (though they could have occupants inside if you wished, Last Crusade style - their eyes misted white and an expression of peace upon their unmoving faces). The weapons they wield do additional Radiant Damage (which would be very dangerous to undead and other creatures of evil). In any case, the knights should not be capable of communication - verbal or otherwise. The armour is there purely to protect the artifact from evil that would possess it. The gold circle may act as some sort of magical shield against teleportation, gate and evil. Should the candle be removed from the chamber, the knights will collapse into empty shells and their silver armour and blades immediately grow dull and mundane. It was the magic of the candle that kept them animate. N.b. #2 . If the PCs light the candle then you may wish to rule that it doesn't burn down to avoid messing up the plotline. But otherwise it is probably a nice touch that it does run down so that in theory Strahd might leave with it but that it doesn't become this everlasting bypass of the mists if the PCs end up with it. You also don't necessarily need to let just anyone walk out of Ravenloft with it - it might require special knowledge to know how or where to go to do that. It depends where you want to go with your game. N.b. #3 If Strahd does honour his promise to return the PCs home, maybe he does it with the candle. Maybe it's the only way he can return them and worse, the only way they can (or think so). So they have to accept this devil's bargain and either they witness his triumphant escape in person or else maybe they battle him right there on the threshold of freedom, trying to either destroy him or drive him back into the grasping mists when he is just feet away from freedom. A dramatic finale to be sure. Maybe he is leaving without them and they have to chase him close behind as he rides his black horse ahead, the mists closing hungrily and quickly behind them as they race to keep up. All are very enticing possibilities. [/QUOTE]
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