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Looking for DM Idea related to Strahd & Amber Temple
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<blockquote data-quote="MostlyHarmless42" data-source="post: 6960156" data-attributes="member: 6845520"><p>I like the idea of the time being a linked object, and may pilfer it for my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In addition to that, I suggest that the pretty obvious choice is to go with them trying to recover the Lich's phylactory in the Amber Temple. He's the primary guardian, and is as powerful (when cured) as Strahd. Make it so that strahd basically wants to "shackle" his Curse to the Lich, and thus free himself to leave Ravenloft. Good players would not wish to willingly help him escape, especially when he has no reason to keep his word. He is lawful, but still a liar, often through omission. Perhaps a bit too late for you, but I would have had him use the specific wording of "I shall have the Vistani lead you to a portal" and have kept it vague about where it goes. Albeit it's perhaps too late for that. These events are actually exactly what happens in an old Ravenloft book about Lord Soth, called "Knight of the Black Rose", a great read. While some of it is from older editions, in it, it is implied that any sufficiently powerful evil (i.e. undead) creature could become a dread lord of the mists. Use the Lich and his phylactory as a item strahd wants to bind Ravenloft to it instead (possibly using the tome idea in a ritual involving both items). If the players end up helping him, you can decide if he will keep his word and help them leave, of if he will leave them stranded in Ravenloft with its new master. </p><p></p><p>Keep in mind, it's a horror tale, it doesn't have to have the "heroes kill bad guy" ending. It could end with them leaving the world, harrowed from their journey and knowing they unleashed a powerful evil on the multiverse.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 6960156, member: 6845520"] I like the idea of the time being a linked object, and may pilfer it for my game. :) In addition to that, I suggest that the pretty obvious choice is to go with them trying to recover the Lich's phylactory in the Amber Temple. He's the primary guardian, and is as powerful (when cured) as Strahd. Make it so that strahd basically wants to "shackle" his Curse to the Lich, and thus free himself to leave Ravenloft. Good players would not wish to willingly help him escape, especially when he has no reason to keep his word. He is lawful, but still a liar, often through omission. Perhaps a bit too late for you, but I would have had him use the specific wording of "I shall have the Vistani lead you to a portal" and have kept it vague about where it goes. Albeit it's perhaps too late for that. These events are actually exactly what happens in an old Ravenloft book about Lord Soth, called "Knight of the Black Rose", a great read. While some of it is from older editions, in it, it is implied that any sufficiently powerful evil (i.e. undead) creature could become a dread lord of the mists. Use the Lich and his phylactory as a item strahd wants to bind Ravenloft to it instead (possibly using the tome idea in a ritual involving both items). If the players end up helping him, you can decide if he will keep his word and help them leave, of if he will leave them stranded in Ravenloft with its new master. Keep in mind, it's a horror tale, it doesn't have to have the "heroes kill bad guy" ending. It could end with them leaving the world, harrowed from their journey and knowing they unleashed a powerful evil on the multiverse. [/QUOTE]
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