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<blockquote data-quote="Nifft" data-source="post: 4160482" data-attributes="member: 6562"><p>Woah. Yeah. You don't try to set cities on fire and retain the benefits of Good.</p><p></p><p> Okay, that's downright mean. I have no longer have any reservations about their termination.</p><p></p><p> No worries. I still say you shouldn't use the Greatsword of Bane (dragons), because that's cheating in terms of wealth -- which I could only excuse by nerfing the weapon down to Longsword and using a +1d6 power like Merciful. Marty's attacks are still going to be brutal even without the +2d6 Bane damage.</p><p></p><p>If Marty drops Mobility, switches to a Reach weapon, and takes <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill" target="_blank">Stand Still</a> (as mentioned by wise posters earlier in the thread), he has a good chance of preventing the dragons from closing with him, or of flying away. An alternate build would give him +1 Armor spikes, a +1 Glaive, Combat Reflexes and Stand Still (in place of Dodge and Mobility). He'll still try to flank with Suzy, but he also serves as strong battlefield control.</p><p></p><p>- - -</p><p></p><p>I also was reading through the Spell Compendium for my own Cleric in another game, and stumbled across <em>downdraft</em> (Cleric 3). This is an awesome spell for the group, and Lucy should prepare it twice, in place of <em>summon monster III</em> and <em>magic circle</em>.</p><p></p><p>Also, don't forget Lucy should use her Domain power on Martin before the start of the encounter. This gives Martin a +5 bonus on his next save.</p><p></p><p>- - -</p><p></p><p>Suzy should start the encounter in spider form, because her speed goes up to 50 (10 squares). She has two hands in all of her forms, and retains her spellcasting.</p><p></p><p>- - -</p><p></p><p>Finally, even though it's not required, there's nothing wrong with capturing the Dragons. The mercs could collect their bounty, then sell the dragons in a distant port as experimental subjects for an evil blah blah blah. This would let the PCs play a more traditional "escape from dungeon" adventure against foes who they are allowed to set on fire.</p><p></p><p>Unless, of course, you're tired of this game, and you just want to kill these characters. In which case, bend the wealth rules, it's your right as a DM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4160482, member: 6562"] Woah. Yeah. You don't try to set cities on fire and retain the benefits of Good. Okay, that's downright mean. I have no longer have any reservations about their termination. No worries. I still say you shouldn't use the Greatsword of Bane (dragons), because that's cheating in terms of wealth -- which I could only excuse by nerfing the weapon down to Longsword and using a +1d6 power like Merciful. Marty's attacks are still going to be brutal even without the +2d6 Bane damage. If Marty drops Mobility, switches to a Reach weapon, and takes [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill]Stand Still[/url] (as mentioned by wise posters earlier in the thread), he has a good chance of preventing the dragons from closing with him, or of flying away. An alternate build would give him +1 Armor spikes, a +1 Glaive, Combat Reflexes and Stand Still (in place of Dodge and Mobility). He'll still try to flank with Suzy, but he also serves as strong battlefield control. - - - I also was reading through the Spell Compendium for my own Cleric in another game, and stumbled across [i]downdraft[/i] (Cleric 3). This is an awesome spell for the group, and Lucy should prepare it twice, in place of [i]summon monster III[/i] and [i]magic circle[/i]. Also, don't forget Lucy should use her Domain power on Martin before the start of the encounter. This gives Martin a +5 bonus on his next save. - - - Suzy should start the encounter in spider form, because her speed goes up to 50 (10 squares). She has two hands in all of her forms, and retains her spellcasting. - - - Finally, even though it's not required, there's nothing wrong with capturing the Dragons. The mercs could collect their bounty, then sell the dragons in a distant port as experimental subjects for an evil blah blah blah. This would let the PCs play a more traditional "escape from dungeon" adventure against foes who they are allowed to set on fire. Unless, of course, you're tired of this game, and you just want to kill these characters. In which case, bend the wealth rules, it's your right as a DM! :) Cheers, -- N [/QUOTE]
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