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Looking for Draw Steel extended play review
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 9824072" data-attributes="member: 4682"><p>In my experience being the director for about 8 sessions, as well as reading and watching tons of other play reports, Draw Steel might end up having a sort of system mastery where characters can make OP characters, and over time we all start seeing similar builds as word gets out.</p><p></p><p>But in my experience Draw Steel characters are all very effective and hard to make bad character builds. It might not be the sort of game where there is the mini game to wrench out every drop of blood for one specific trick that dominates.</p><p></p><p>Instead what I’m seeing is the optimization is in the <em><strong>party</strong></em>. That is finding the ways one character can setup other characters to be even better. Like one character that picks an ability that gives targets weakness to fire. So another character might have an attack with spending a heroic resource allows them to change the damage type, so could pick fire damage and be even more effective. Otherwise the attacking character would still be amazing, but that optimized team work is something that parties who are willing to cooperate and share their abilities with each other will really dominate even more.</p><p></p><p>So the system mastery that seems to be designed in the game is not so much character builds as it is party builds.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 9824072, member: 4682"] In my experience being the director for about 8 sessions, as well as reading and watching tons of other play reports, Draw Steel might end up having a sort of system mastery where characters can make OP characters, and over time we all start seeing similar builds as word gets out. But in my experience Draw Steel characters are all very effective and hard to make bad character builds. It might not be the sort of game where there is the mini game to wrench out every drop of blood for one specific trick that dominates. Instead what I’m seeing is the optimization is in the [I][B]party[/B][/I]. That is finding the ways one character can setup other characters to be even better. Like one character that picks an ability that gives targets weakness to fire. So another character might have an attack with spending a heroic resource allows them to change the damage type, so could pick fire damage and be even more effective. Otherwise the attacking character would still be amazing, but that optimized team work is something that parties who are willing to cooperate and share their abilities with each other will really dominate even more. So the system mastery that seems to be designed in the game is not so much character builds as it is party builds. [/QUOTE]
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