Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for extremely powerful epic monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asha'man" data-source="post: 4755081" data-attributes="member: 52424"><p>Sorry for bugging out on you. I got daunted by the vastness of the task, started procrastinating, and then I had lots of RL stuff to do. Here is a start, anyway. All the upcoming statblocks were made by Kain Darkwind over at Dicefreaks, modified by me. (Switching out feats etc. to make them more effective). </p><p></p><p>First up, Tharizdun's human form. This is what the PCs find when they come to defeat Tharizdun and rescue the surviving gods after beating the Horde of Elemental Evil.</p><p></p><p><strong>Tharizdun</strong></p><p></p><p><strong>Medium Outsider (Air, Earth, Elder, Evil, Fire, Water) </strong></p><p><strong>Hit Dice:</strong> 60d8 + 1560 (2040 hp) </p><p><strong>Initiative:</strong> +20</p><p><strong>Speed:</strong> 80 ft., burrow 80 ft., fly (perfect) 160 ft., swim 160 ft. </p><p><strong>Armor Class:</strong> 113 (+18 deflection, +12 Dex, +30 divine, +13 insight, +30 natural), touch 83, flat-footed 88 </p><p><strong>Base Attack/Combat:</strong> +60/+90 </p><p><strong>Attack:</strong> Axe +120 melee (1d10 + 30 /19-20/x3)</p><p><strong>Full Attack:</strong> Axe +120/+115/+110/+105 melee (1d10 + 30 /19-20/x3)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft. </p><p><strong>Special Attacks:</strong> Alter reality, aura of decay, elemental fury, summon elementals</p><p><strong>Special Qualities:</strong> Damage reduction 55/-, darkvision, elemental traits, immune to acid, cold, electricity and fire, regeneration 50, spell resistance 85</p><p><strong>Saves:</strong> Fort +86, Ref +80, Will +81</p><p><strong>Abilities:</strong> Str 50, Dex 35, Con 46, Int 35, Wis 37, Cha 46 </p><p><strong>Skills:</strong> Acrobatics +45, Bluff +81, Concentration +81, Climb +53, Diplomacy +93, Disguise +81 (+87 acting), Escape Artist +75, Fly +83, Intimidate +87, Knowledge (arcana) +75, Knowledge (history) +75, Knowledge (nature) +75, Knowledge (the planes) +75, Knowledge (religion) +75, Linguistics +75, Perception +76, Sense Motive +76, Spellcraft +81, Stealth +75, Survival +76, Swim +83</p><p><strong>Feats:</strong> Ability Focus (alter reality), Bounding Assault, Cleave, Combat Reflexes, Dodge, Fly-by Attack, Great Cleave, Improved Critical (axe), Improved Fly-by Attack, Improved Initiative, Improved Sunder, Mobility, Power Attack, Rapid Blitz, Spring Attack, Swim-by Attack</p><p><strong>Epic Feats:</strong> Damage Reduction x5, Dire Charge, Epic Toughness x 4, Epic Ability Focus (alter reality), Epic Fortitude, Epic Reflexes, Epic Will, Superior Initiative</p><p><strong>Climate/Terrain:</strong> Tharizdun's Prison</p><p><strong>Organization:</strong> Solitary (unique) </p><p><strong>Challenge Rating:</strong> 75 </p><p><strong>Treasure:</strong> A safe new world.</p><p><strong>Alignment:</strong> Neutral Evil</p><p></p><p><strong>Alter Reality (Ex):</strong> Tharizdun can produce the effects of any spell up to 39th level as a full round action. The DC to resist any such effects is 94, the caster level of the effect is 30th. (Remember that as this is done as an extraordinary ability, spell resistance does not apply and antimagic is not effective against it. Although it can still be dispelled as normal, I think)</p><p></p><p><strong>Aura of Decay (Ex):</strong> Within 500 ft. of Tharizdun, every object and creature must make a Fortitude save (DC 88) or take 40d6 points of disintegration damage. This counts as <em>disintegrate</em> for any purposes such as destroying walls of force or immunity.</p><p></p><p><strong>Elemental Fury:</strong> 200 ft. radius burst, 40d10 fire, 40d10 cold, 40d10 electricity and 40d10 bludgeoning damage. Reflex DC 88 half. At will, every 1d10 rounds.</p><p></p><p><strong><em>Summon Elementals</em> (Sp):</strong> At will, Tharizdun may summon up to 100 HD of elementals from each primal element. He may not have more than 100 HD from a single element serving him at any time.</p><p></p><p><strong>Elder:</strong> Tharizdun has an effective Divine Rank of 30 for purposes of interacting with divine powers and entities. </p><p></p><p><strong>Regeneration (Ex):</strong> It is unknown if any type of damage deals lethal damage to Tharizdun. Presumably a specifically designed epic spell cast upon him after his nonlethal damage exceeds his hit points by 780 points could prevent him from regenerating the damage. Specific major artifacts may also be capable of dealing Tharizdun lethal damage.</p><p></p><p><strong>Possessions:</strong> Tharizdun wields a <em>+10 waraxe of ruin</em> that deals vile damage.</p><p></p><p>I don't think I've ever seen the Princes of Elemental Evil statted with the ability to deny use of their element, but I can make a version that has such powers if you want one.</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4755081, member: 52424"] Sorry for bugging out on you. I got daunted by the vastness of the task, started procrastinating, and then I had lots of RL stuff to do. Here is a start, anyway. All the upcoming statblocks were made by Kain Darkwind over at Dicefreaks, modified by me. (Switching out feats etc. to make them more effective). First up, Tharizdun's human form. This is what the PCs find when they come to defeat Tharizdun and rescue the surviving gods after beating the Horde of Elemental Evil. [B]Tharizdun[/B] [B]Medium Outsider (Air, Earth, Elder, Evil, Fire, Water) Hit Dice:[/B] 60d8 + 1560 (2040 hp) [B]Initiative:[/B] +20 [B]Speed:[/B] 80 ft., burrow 80 ft., fly (perfect) 160 ft., swim 160 ft. [B]Armor Class:[/B] 113 (+18 deflection, +12 Dex, +30 divine, +13 insight, +30 natural), touch 83, flat-footed 88 [B]Base Attack/Combat:[/B] +60/+90 [B]Attack:[/B] Axe +120 melee (1d10 + 30 /19-20/x3) [B]Full Attack:[/B] Axe +120/+115/+110/+105 melee (1d10 + 30 /19-20/x3) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Alter reality, aura of decay, elemental fury, summon elementals [B]Special Qualities:[/B] Damage reduction 55/-, darkvision, elemental traits, immune to acid, cold, electricity and fire, regeneration 50, spell resistance 85 [B]Saves:[/B] Fort +86, Ref +80, Will +81 [B]Abilities:[/B] Str 50, Dex 35, Con 46, Int 35, Wis 37, Cha 46 [B]Skills:[/B] Acrobatics +45, Bluff +81, Concentration +81, Climb +53, Diplomacy +93, Disguise +81 (+87 acting), Escape Artist +75, Fly +83, Intimidate +87, Knowledge (arcana) +75, Knowledge (history) +75, Knowledge (nature) +75, Knowledge (the planes) +75, Knowledge (religion) +75, Linguistics +75, Perception +76, Sense Motive +76, Spellcraft +81, Stealth +75, Survival +76, Swim +83 [B]Feats:[/B] Ability Focus (alter reality), Bounding Assault, Cleave, Combat Reflexes, Dodge, Fly-by Attack, Great Cleave, Improved Critical (axe), Improved Fly-by Attack, Improved Initiative, Improved Sunder, Mobility, Power Attack, Rapid Blitz, Spring Attack, Swim-by Attack [B]Epic Feats:[/B] Damage Reduction x5, Dire Charge, Epic Toughness x 4, Epic Ability Focus (alter reality), Epic Fortitude, Epic Reflexes, Epic Will, Superior Initiative [B]Climate/Terrain:[/B] Tharizdun's Prison [B]Organization:[/B] Solitary (unique) [B]Challenge Rating:[/B] 75 [B]Treasure:[/B] A safe new world. [B]Alignment:[/B] Neutral Evil [B]Alter Reality (Ex):[/B] Tharizdun can produce the effects of any spell up to 39th level as a full round action. The DC to resist any such effects is 94, the caster level of the effect is 30th. (Remember that as this is done as an extraordinary ability, spell resistance does not apply and antimagic is not effective against it. Although it can still be dispelled as normal, I think) [B]Aura of Decay (Ex):[/B] Within 500 ft. of Tharizdun, every object and creature must make a Fortitude save (DC 88) or take 40d6 points of disintegration damage. This counts as [I]disintegrate[/I] for any purposes such as destroying walls of force or immunity. [B]Elemental Fury:[/B] 200 ft. radius burst, 40d10 fire, 40d10 cold, 40d10 electricity and 40d10 bludgeoning damage. Reflex DC 88 half. At will, every 1d10 rounds. [B][I]Summon Elementals[/I] (Sp):[/B] At will, Tharizdun may summon up to 100 HD of elementals from each primal element. He may not have more than 100 HD from a single element serving him at any time. [B]Elder:[/B] Tharizdun has an effective Divine Rank of 30 for purposes of interacting with divine powers and entities. [B]Regeneration (Ex):[/B] It is unknown if any type of damage deals lethal damage to Tharizdun. Presumably a specifically designed epic spell cast upon him after his nonlethal damage exceeds his hit points by 780 points could prevent him from regenerating the damage. Specific major artifacts may also be capable of dealing Tharizdun lethal damage. [B]Possessions:[/B] Tharizdun wields a [I]+10 waraxe of ruin[/I] that deals vile damage. I don't think I've ever seen the Princes of Elemental Evil statted with the ability to deny use of their element, but I can make a version that has such powers if you want one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for extremely powerful epic monsters
Top