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Looking for extremely powerful epic monsters
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<blockquote data-quote="jefgorbach" data-source="post: 5440890" data-attributes="member: 28278"><p>Agreed, the PC’s fight should have been an over-the-top Climatic special-effect end-of-all-endings battle lasting far far far longer than a mere three rounds since we’re talking about something the entirety(?) of the multiversal patheons were unable to kill it outright, and so sacrificed 40-or-so of their number to imprison him. Even so, his greatly wounded, weakened half-asleep incarnation with presumably almost no followers remains an Intermediate god!</p><p></p><p>However I don’t see how Tharizdun could reasonably know of, let alone stop, the PCs intention to fight him given his current state and if known, would actually would most likely ASSIST their effort in anyway possible since it guarantees his release! </p><p></p><p>That said, the PCs efforts are doomed to failure for the simple reason this is THE deity of Darkness, Decay, Entropy, and Insanity … thus the PC’s are guaranteed to be fighting in a senses-wracking environment requiring successful concentration checks for EVERY action; only to learn EVERY piece of equipment/spell brought into his presence needs a successful Fortitude save (DC 88 per Asha'man) EVERY ROUND or immediately cease to exist … including their newly researched and carefully crafted anti-Tharizdun weapons … leaving them both defenseless and weaponless for Tharizdun’s resulting curb-stomp. </p><p></p><p>Knowing that, there is little doubt the numerous pantheons installed overlapping alarms/safeguards to alert them of any planned rescue attempts – meaning the PC’s would likely need overcome the combined multiversal pantheons before/while making any attempt to reach the site of this ultimate battle with Tharizdun. </p><p></p><p>I’m sure it COULD be done … but the described group sounds a little WEAK given the overwhelming power that should be arrayed against them.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5440890, member: 28278"] Agreed, the PC’s fight should have been an over-the-top Climatic special-effect end-of-all-endings battle lasting far far far longer than a mere three rounds since we’re talking about something the entirety(?) of the multiversal patheons were unable to kill it outright, and so sacrificed 40-or-so of their number to imprison him. Even so, his greatly wounded, weakened half-asleep incarnation with presumably almost no followers remains an Intermediate god! However I don’t see how Tharizdun could reasonably know of, let alone stop, the PCs intention to fight him given his current state and if known, would actually would most likely ASSIST their effort in anyway possible since it guarantees his release! That said, the PCs efforts are doomed to failure for the simple reason this is THE deity of Darkness, Decay, Entropy, and Insanity … thus the PC’s are guaranteed to be fighting in a senses-wracking environment requiring successful concentration checks for EVERY action; only to learn EVERY piece of equipment/spell brought into his presence needs a successful Fortitude save (DC 88 per Asha'man) EVERY ROUND or immediately cease to exist … including their newly researched and carefully crafted anti-Tharizdun weapons … leaving them both defenseless and weaponless for Tharizdun’s resulting curb-stomp. Knowing that, there is little doubt the numerous pantheons installed overlapping alarms/safeguards to alert them of any planned rescue attempts – meaning the PC’s would likely need overcome the combined multiversal pantheons before/while making any attempt to reach the site of this ultimate battle with Tharizdun. I’m sure it COULD be done … but the described group sounds a little WEAK given the overwhelming power that should be arrayed against them. [/QUOTE]
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