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Looking for feedback on a Homebrew Class: the Puppet Master
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<blockquote data-quote="Voi_D_ragon" data-source="post: 8171766" data-attributes="member: 6855956"><p>All right, first off, thanks for answering and sorry for the late response (I kind of gave up hoping for feedback after the first day or so).</p><p></p><p>I changed some things according to your advice:</p><p>-Puppet manipulation now specifically states the target has to avoid hazards when moving. </p><p>-A lot of feats that were Finger Puppet locked aren't any more (they were over represented in there compared to the other 2)</p><p>-Seamless performing has been replaced with Smooth Improvisation (an extra reaction for allies within 30 ft)</p><p>-Cleared up some wording on saves and such.</p><p>-Effortless Coordinator limited to Int mod/day</p><p></p><p>To answer some of your other points</p><p>-Tether Strike deals no additional damage because it scales a bunch with feats and it didn't quite make sense in my head that you could use extra damage from a creature's class features when you're the one using them to attack (hence you wouldn't know how to replicate those specific moves)</p><p>-Tough stuff brings your Fort save to expert and I believe to success->crit succ is gained when a save goes to Master.</p><p>-You are correct in believing Puppet Master attacks are basically a reskin of spell attacks. They have a unique mechanic and don't cast spells, so I had to make up a name for it.</p><p>-Pretty sure I removed all meme names.</p><p>-Coordinated troupe is now a reaction.</p><p>-Finger Puppets may be the mechanically superior choice, but some might not like the flavor. Also, there are other ways to get multiple creatures to attack, so you'd be losing one attack out of maybe 5 at higher levels. </p><p>-The weapon proficiency is intentionally terrible so the player relies on his allies and/or enemies to deal damage, even when alone. The buffs given to the group more than make up for this imo.</p><p></p><p>Again, thanks for checking this out and taking the time to give feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 8171766, member: 6855956"] All right, first off, thanks for answering and sorry for the late response (I kind of gave up hoping for feedback after the first day or so). I changed some things according to your advice: -Puppet manipulation now specifically states the target has to avoid hazards when moving. -A lot of feats that were Finger Puppet locked aren't any more (they were over represented in there compared to the other 2) -Seamless performing has been replaced with Smooth Improvisation (an extra reaction for allies within 30 ft) -Cleared up some wording on saves and such. -Effortless Coordinator limited to Int mod/day To answer some of your other points -Tether Strike deals no additional damage because it scales a bunch[I] [/I]with feats and it didn't quite make sense in my head that you could use extra damage from a creature's class features when you're the one using them to attack (hence you wouldn't know how to replicate those specific moves) -Tough stuff brings your Fort save to expert and I believe to success->crit succ is gained when a save goes to Master. -You are correct in believing Puppet Master attacks are basically a reskin of spell attacks. They have a unique mechanic and don't cast spells, so I had to make up a name for it. -Pretty sure I removed all meme names. -Coordinated troupe is now a reaction. -Finger Puppets may be the mechanically superior choice, but some might not like the flavor. Also, there are other ways to get multiple creatures to attack, so you'd be losing one attack out of maybe 5 at higher levels. -The weapon proficiency is intentionally terrible so the player relies on his allies and/or enemies to deal damage, even when alone. The buffs given to the group more than make up for this imo. Again, thanks for checking this out and taking the time to give feedback :) [/QUOTE]
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Looking for feedback on a Homebrew Class: the Puppet Master
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