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Looking for feedback on a race for my homebrew
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<blockquote data-quote="Arkhandus" data-source="post: 3620720" data-attributes="member: 13966"><p>Definitely a +1 Level Adjustment as-written. The Magic-Born, Heightened Senses, and ability score adjustments combined make it far too potent for an LA of +0.</p><p></p><p>They are über-sorcerers (and in 3.5, each +1 of save DC increase is a precious, precious commodity, and this race gets 2 of 'em; 1 from Cha and one from Magic-Born).</p><p></p><p>And also very good Rogues and Bards, though at least those two classes have some small degree of serious use for Intelligence and Wisdom (whereas Sorcerers only have minor uses for them; namely to boost their meager skill points, for spending on their meager and poor list of class skills, and to boost their Will saves just in case their already-high base Will isn't good enough).</p><p></p><p>These Yrassa also make reasonably good Barbarians and Fighters (for those who don't care about skill points or Combat Expertise-related feats; like the average skull-bashing Joe Barbarian), what with their Dexterity bonus, Heightened Senses, and some natural weapons for the off-chance that they get disarmed, or if they get caught in a grapple and don't bother carrying any weapon smaller than a greatsword or battleaxe for such situations.</p><p></p><p></p><p>My suggestion? Either give them a +1 Level Adjustment as they so strongly deserve (maybe with an addition of 1 bonus copy of the Toughness feat, just to keep their HP from lagging too terribly at low levels), or remove about half of their racial traits to make them fit at LA +0. The Scent thing I mention below is sorta from the Nezumi/Ratling race in 3E Oriental Adventures.</p><p></p><p><u>Suggested LA +0 Version:</u></p><p>Yrassan</p><p>Medium-sized humanoid (feline)</p><p>Base Speed: 30 ft.</p><p>Space/Reach: 5 ft. by 5 ft./5 ft.</p><p>Ability Scores: +2 Dexterity, -2 Wisdom. Yrassa are flexible and quick of reflex, but not as clever or wise as they'd like to think they are.</p><p>Skills: Yrassa gain a +2 racial bonus on Bluff and Diplomacy skill checks. Yrassa are charming and a bit tricky.</p><p>Feats: Yrassa may acquire the Scent extraordinary ability by taking it as a General feat, with a prerequisite of Wisdom 13+.</p><p>Superior Low-Light Vision (four times as far as a human in dim light)</p><p>Limited Light Blindness (blinded for 1 round if suddenly exposed to any light brighter than a torch, then dazzled for 1 round after that)</p><p>Magic in the Blood: Yrassa are inherantly magical. Their bodies have a magical aura visible to Detect Magic and similar effects, belonging to no particular school of magic. Also, a Yrassan uses all arcane magic and all divine magic at +1 effective caster level, except that which originates directly from magic items or other sources. This does not affect spells known or per day, nor any other class features. This does not grant the Yrassan spellcasting ability if they do not already possess it. Furthermore, this bonus to effective caster level is doubled for arcane magic or divine magic from classes that cast spontaneously, such as Bards and Sorcerers.</p><p>Automatic Languages: Common, ????????. Bonus Languages: ????????.</p><p>Favored Class: Either Sorcerer or Warlock, chosen by the Yrassan at 1st-level</p><p></p><p></p><p></p><p>Not really. It takes 1 round of concentrating on a particular area with Detect Magic to discern that there is a magical aura somewhere in that area; 2 rounds of focusing on that area to pinpoint the location of that aura (which would give them the indication that it's vaguely humanoid in shape); 3 rounds to get a Spellcraft check to detect the school of magic for that aura; so if invisible, it'd take 2 rounds of looking right in their direction from a short distance away to notice a humanoid-shaped magical aura and where it's located, and a 3rd round to discern if it's some kind of illusion or not.</p><p></p><p>Do most guards in your campaigns walk around with permanent Arcane Sight, or frequent use of Detect Magic, while staring at each general area under their protection for about 12 seconds or so at a time, to where they'd likely already see anyone who tried sneaking past without being invisible in the first place? Would such guards not also have See Invisibility or True Seeing anyway, if they're so dang magically talented themselves?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3620720, member: 13966"] Definitely a +1 Level Adjustment as-written. The Magic-Born, Heightened Senses, and ability score adjustments combined make it far too potent for an LA of +0. They are über-sorcerers (and in 3.5, each +1 of save DC increase is a precious, precious commodity, and this race gets 2 of 'em; 1 from Cha and one from Magic-Born). And also very good Rogues and Bards, though at least those two classes have some small degree of serious use for Intelligence and Wisdom (whereas Sorcerers only have minor uses for them; namely to boost their meager skill points, for spending on their meager and poor list of class skills, and to boost their Will saves just in case their already-high base Will isn't good enough). These Yrassa also make reasonably good Barbarians and Fighters (for those who don't care about skill points or Combat Expertise-related feats; like the average skull-bashing Joe Barbarian), what with their Dexterity bonus, Heightened Senses, and some natural weapons for the off-chance that they get disarmed, or if they get caught in a grapple and don't bother carrying any weapon smaller than a greatsword or battleaxe for such situations. My suggestion? Either give them a +1 Level Adjustment as they so strongly deserve (maybe with an addition of 1 bonus copy of the Toughness feat, just to keep their HP from lagging too terribly at low levels), or remove about half of their racial traits to make them fit at LA +0. The Scent thing I mention below is sorta from the Nezumi/Ratling race in 3E Oriental Adventures. [U]Suggested LA +0 Version:[/U] Yrassan Medium-sized humanoid (feline) Base Speed: 30 ft. Space/Reach: 5 ft. by 5 ft./5 ft. Ability Scores: +2 Dexterity, -2 Wisdom. Yrassa are flexible and quick of reflex, but not as clever or wise as they'd like to think they are. Skills: Yrassa gain a +2 racial bonus on Bluff and Diplomacy skill checks. Yrassa are charming and a bit tricky. Feats: Yrassa may acquire the Scent extraordinary ability by taking it as a General feat, with a prerequisite of Wisdom 13+. Superior Low-Light Vision (four times as far as a human in dim light) Limited Light Blindness (blinded for 1 round if suddenly exposed to any light brighter than a torch, then dazzled for 1 round after that) Magic in the Blood: Yrassa are inherantly magical. Their bodies have a magical aura visible to Detect Magic and similar effects, belonging to no particular school of magic. Also, a Yrassan uses all arcane magic and all divine magic at +1 effective caster level, except that which originates directly from magic items or other sources. This does not affect spells known or per day, nor any other class features. This does not grant the Yrassan spellcasting ability if they do not already possess it. Furthermore, this bonus to effective caster level is doubled for arcane magic or divine magic from classes that cast spontaneously, such as Bards and Sorcerers. Automatic Languages: Common, ????????. Bonus Languages: ????????. Favored Class: Either Sorcerer or Warlock, chosen by the Yrassan at 1st-level Not really. It takes 1 round of concentrating on a particular area with Detect Magic to discern that there is a magical aura somewhere in that area; 2 rounds of focusing on that area to pinpoint the location of that aura (which would give them the indication that it's vaguely humanoid in shape); 3 rounds to get a Spellcraft check to detect the school of magic for that aura; so if invisible, it'd take 2 rounds of looking right in their direction from a short distance away to notice a humanoid-shaped magical aura and where it's located, and a 3rd round to discern if it's some kind of illusion or not. Do most guards in your campaigns walk around with permanent Arcane Sight, or frequent use of Detect Magic, while staring at each general area under their protection for about 12 seconds or so at a time, to where they'd likely already see anyone who tried sneaking past without being invisible in the first place? Would such guards not also have See Invisibility or True Seeing anyway, if they're so dang magically talented themselves? [/QUOTE]
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