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General Tabletop Discussion
*Pathfinder & Starfinder
Looking for feedback on a rough variant casting system.
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<blockquote data-quote="Jason Kain" data-source="post: 3367209" data-attributes="member: 46949"><p>I really wanted to keep Arcana away from being a skill, just because then it would become a must have skill for a number of classes in order to use their class abilities. It doesn't seem fair, especially to classes with a small number of skill points, and the fact that arcane magic already has three skills tied to it: Concentration, Knowledge(arcana), and Spellcraft. </p><p></p><p>The other reason I wanted to stay away from skill checks is the ease that skill checks can have their bonuses inflated. In order to keep the DCs in a range where there's adequate risk, it feels like I'd either have to artificially inflate the DCs or change the base of the DC to the number of spells levels already cast, and that increases bookkeeping.</p><p></p><p>On the spells per day issue, yes, I was referring to the standard spells per day lists. I'm trying not to think of this as a re-write, my intent is just a modification. I figured that a simple reduction to the standard spells per day would make up for the fact that there's the possibility to cast all day, if you're lucky. In essence, the reduced number on the spells per day table would be almost garunteed cast, and anything exceeding that would become difficult. Actually, when I do the math concerning the reduction, a level 20 wizard with this system would incur an overcharge modifier for every 4th spell of each level he attempted to cast, and anything beyond what a wizard using the PHB system would be able to cast would be at a DC of 55+Spell level...</p><p></p><p></p><p>I originally intended to make a change to the divine system, but when I looked at it, it seemed like the mechanics already in place fit my intent. Most divine classes have abilities(be it armor, track, etc) aside from spellcasting to fall back on, and most seem decently powered already.</p></blockquote><p></p>
[QUOTE="Jason Kain, post: 3367209, member: 46949"] I really wanted to keep Arcana away from being a skill, just because then it would become a must have skill for a number of classes in order to use their class abilities. It doesn't seem fair, especially to classes with a small number of skill points, and the fact that arcane magic already has three skills tied to it: Concentration, Knowledge(arcana), and Spellcraft. The other reason I wanted to stay away from skill checks is the ease that skill checks can have their bonuses inflated. In order to keep the DCs in a range where there's adequate risk, it feels like I'd either have to artificially inflate the DCs or change the base of the DC to the number of spells levels already cast, and that increases bookkeeping. On the spells per day issue, yes, I was referring to the standard spells per day lists. I'm trying not to think of this as a re-write, my intent is just a modification. I figured that a simple reduction to the standard spells per day would make up for the fact that there's the possibility to cast all day, if you're lucky. In essence, the reduced number on the spells per day table would be almost garunteed cast, and anything exceeding that would become difficult. Actually, when I do the math concerning the reduction, a level 20 wizard with this system would incur an overcharge modifier for every 4th spell of each level he attempted to cast, and anything beyond what a wizard using the PHB system would be able to cast would be at a DC of 55+Spell level... I originally intended to make a change to the divine system, but when I looked at it, it seemed like the mechanics already in place fit my intent. Most divine classes have abilities(be it armor, track, etc) aside from spellcasting to fall back on, and most seem decently powered already. [/QUOTE]
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Looking for feedback on a rough variant casting system.
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