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<blockquote data-quote="The Levitator" data-source="post: 3343883" data-attributes="member: 40099"><p>That's kind of how we were initially doing it. I was just applying a flat penalty to attacks and AC. But I felt that applying the modifiers to STR and DEX better reflected the effects of combat on the body. I mentioned in my above response that I used to kickbox and found that even though I felt fine at the ends of rounds, watching it back on video, I could see that I was actually a little slower on my attacks and slower to respond and cover against attacks. I also noticed my form wasn't quite as good at the end of rounds as it was in the beginning. My thinking is that the 2 attributes most affected would be STR and DEX. Having it affect STR not only has the potential to affect your ability to hit and cause damage, but encumberance might also play a role in your movement too. And having it affect DEX not only potentially affects AC making it harder to dodge attacks, but would also affect DEX based skills like Balance and Tumble. These skills would seem to be harder to do when fatigued as opposed to being fresh.</p><p></p><p>The idea of a flat negative modifier that affects ALL rolls is intriguing. A fatigued spellcaster might not be able to focus on their spell as well and increase the chance of failure. A fatigued rogue might have a more difficult time seting up a sneak attack being a little less nimble. I'm definitely going to put some thought into that idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3343883, member: 40099"] That's kind of how we were initially doing it. I was just applying a flat penalty to attacks and AC. But I felt that applying the modifiers to STR and DEX better reflected the effects of combat on the body. I mentioned in my above response that I used to kickbox and found that even though I felt fine at the ends of rounds, watching it back on video, I could see that I was actually a little slower on my attacks and slower to respond and cover against attacks. I also noticed my form wasn't quite as good at the end of rounds as it was in the beginning. My thinking is that the 2 attributes most affected would be STR and DEX. Having it affect STR not only has the potential to affect your ability to hit and cause damage, but encumberance might also play a role in your movement too. And having it affect DEX not only potentially affects AC making it harder to dodge attacks, but would also affect DEX based skills like Balance and Tumble. These skills would seem to be harder to do when fatigued as opposed to being fresh. The idea of a flat negative modifier that affects ALL rolls is intriguing. A fatigued spellcaster might not be able to focus on their spell as well and increase the chance of failure. A fatigued rogue might have a more difficult time seting up a sneak attack being a little less nimble. I'm definitely going to put some thought into that idea! :D [/QUOTE]
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