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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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<blockquote data-quote="Psion" data-source="post: 3235695" data-attributes="member: 172"><p>I understand where you are coming from, but I still think that you call pull some episodes and plot themes out that will work for you.</p><p></p><p>For example:</p><ul> <li data-xf-list-type="ul">After stumbling upon an island hosting an Evil Empire [TM] base where magical experimentation is occurring, the base leader, a half-fiend (or other half-being if you want to make the half-scarran thing more literal), becomes obsessed with something he thinks that one of the PCs has. In the show, this was Scoprious pursuing Chrichton's wormhole tech. But the half-breed leader could be pursuing a PC with assumed magical knowledge, or because they are the only one who has the right blood to unlock a powerful prophecied artifact.</li> <li data-xf-list-type="ul">The Maldis episodes could almost be used as-is. A psychic vampire with illusory powers? Sounds like it's right out of fantasy.</li> <li data-xf-list-type="ul">A much later episode features a base being sabotaged from within; that one is a classical plot-driven yarn.</li> <li data-xf-list-type="ul">One theme is that Crichton gives up returning home to prevent the scarrans from assaulting earth. In fantasy parlance, perhaps a character comes from an island cloaked by illusion or sealed by a magical gate.</li> <li data-xf-list-type="ul">Another take you can use: if you have the old Talaire issue of Dragon, they had an idea there where the Talaire erected gates that could be opened with a psicraft roll by any character with power points. Crichton becomes a psionic character; the Scorpius equivalent wants him because psicraft and psionics are heretofore unknown.</li> <li data-xf-list-type="ul">If you have a military character with a good player, you can make her an Aeryn equivalent -- dismissed on trumped up charges, still longing to be part of her former unit.</li> </ul><p></p><p>Browse through the episode guides at farscapeworld.com. Pick some basic plots and chuck those that you think the players aren't going to buy into, but don't be afraid to plant some character hooks from the show. Likely, you'll end up with a different experience, but that's not a bad thing.</p></blockquote><p></p>
[QUOTE="Psion, post: 3235695, member: 172"] I understand where you are coming from, but I still think that you call pull some episodes and plot themes out that will work for you. For example: [list] [*]After stumbling upon an island hosting an Evil Empire [TM] base where magical experimentation is occurring, the base leader, a half-fiend (or other half-being if you want to make the half-scarran thing more literal), becomes obsessed with something he thinks that one of the PCs has. In the show, this was Scoprious pursuing Chrichton's wormhole tech. But the half-breed leader could be pursuing a PC with assumed magical knowledge, or because they are the only one who has the right blood to unlock a powerful prophecied artifact. [*]The Maldis episodes could almost be used as-is. A psychic vampire with illusory powers? Sounds like it's right out of fantasy. [*]A much later episode features a base being sabotaged from within; that one is a classical plot-driven yarn. [*]One theme is that Crichton gives up returning home to prevent the scarrans from assaulting earth. In fantasy parlance, perhaps a character comes from an island cloaked by illusion or sealed by a magical gate. [*]Another take you can use: if you have the old Talaire issue of Dragon, they had an idea there where the Talaire erected gates that could be opened with a psicraft roll by any character with power points. Crichton becomes a psionic character; the Scorpius equivalent wants him because psicraft and psionics are heretofore unknown. [*]If you have a military character with a good player, you can make her an Aeryn equivalent -- dismissed on trumped up charges, still longing to be part of her former unit. [/list] Browse through the episode guides at farscapeworld.com. Pick some basic plots and chuck those that you think the players aren't going to buy into, but don't be afraid to plant some character hooks from the show. Likely, you'll end up with a different experience, but that's not a bad thing. [/QUOTE]
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