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<blockquote data-quote="innerdude" data-source="post: 6293554" data-attributes="member: 85870"><p>Rules light + good tactical combat? The choices here are pretty thin . . . . </p><p></p><p>My own personal preference would be to point you to Savage Worlds, since it's pretty much my favorite system these days, and meets both of your criteria fantastically. It's fast-moving with a "not too much, not too little" approach to character building and tactical options. Highly recommend it. </p><p></p><p>Have you thought about maybe trying D6 Fantasy? It's the same core system as the old West End Star Wars RPG. You can pick up the PDF at DriveThruRPG for the price of FREE too, as I recall. </p><p></p><p>True20 might also fit the bill, as well as Dragon Age. The 4th edition crowd seems very partial to 13th Age too, as an alternative to 4e that still follows much of the system's conventions. Heck you might even be served simply by going back to bog-standard D&D 3.0 with NO splatbooks allowed. </p><p></p><p>Other than Savage Worlds, though, D&D Next might be the best option of all, since the system's going to be released this year, and if your group has any interest in it, might be a good time to start digging in to it. </p><p></p><p>If you're wanting to get more "out of the box" answers to this question, frankly I might ask the same question over at rpg.net. The crowd over there is a little more into the "esoterica" of RPGs, and might have options you won't see here.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6293554, member: 85870"] Rules light + good tactical combat? The choices here are pretty thin . . . . My own personal preference would be to point you to Savage Worlds, since it's pretty much my favorite system these days, and meets both of your criteria fantastically. It's fast-moving with a "not too much, not too little" approach to character building and tactical options. Highly recommend it. Have you thought about maybe trying D6 Fantasy? It's the same core system as the old West End Star Wars RPG. You can pick up the PDF at DriveThruRPG for the price of FREE too, as I recall. True20 might also fit the bill, as well as Dragon Age. The 4th edition crowd seems very partial to 13th Age too, as an alternative to 4e that still follows much of the system's conventions. Heck you might even be served simply by going back to bog-standard D&D 3.0 with NO splatbooks allowed. Other than Savage Worlds, though, D&D Next might be the best option of all, since the system's going to be released this year, and if your group has any interest in it, might be a good time to start digging in to it. If you're wanting to get more "out of the box" answers to this question, frankly I might ask the same question over at rpg.net. The crowd over there is a little more into the "esoterica" of RPGs, and might have options you won't see here. [/QUOTE]
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