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General Tabletop Discussion
*TTRPGs General
Looking for generic/open source monster behavior tables like in Godbound
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<blockquote data-quote="Lastoutkast" data-source="post: 7201131" data-attributes="member: 6699239"><p>Something like this, thanks all.</p><p></p><p>Guardian Automaton</p><p>AC: 3 Move: 40’ run</p><p>Hit Dice: 12 Save: 10+</p><p>Attack: +10 x 2 attacks Damage: 2d12 smash or blast</p><p>Morale: 12 Effort: 4</p><p>This particular relict was built for defense, and is enough to provide a</p><p>mild challenge for a novice pantheon or a serious opponent for a single</p><p>young Godbound. It usually has at least two or three combat-relevant</p><p>gifts and may act twice per round.</p><p>d6 Guardian Automaton Tactics</p><p>1 Self-repair 1d6 hit dice of damage. This requires both</p><p>of its actions for the round.</p><p>2 Attack the nearest target, using both of its available</p><p>actions to hammer them down.</p><p>3 Trigger a gift against the most threatening target</p><p>around the automaton.</p><p>4 Assault the most badly-wounded or otherwise weakest-</p><p>looking enemy in the area.</p><p>5 Spend an action calling for reinforcements or alerting</p><p>its masters, even if they’ve been dead for centuries.</p><p>6 As one action an electrical surge, burst of radiation,</p><p>crackle of arcane magical force, or other sudden exhalation</p><p>does 3d6 damage to all foes within melee range.</p></blockquote><p></p>
[QUOTE="Lastoutkast, post: 7201131, member: 6699239"] Something like this, thanks all. Guardian Automaton AC: 3 Move: 40’ run Hit Dice: 12 Save: 10+ Attack: +10 x 2 attacks Damage: 2d12 smash or blast Morale: 12 Effort: 4 This particular relict was built for defense, and is enough to provide a mild challenge for a novice pantheon or a serious opponent for a single young Godbound. It usually has at least two or three combat-relevant gifts and may act twice per round. d6 Guardian Automaton Tactics 1 Self-repair 1d6 hit dice of damage. This requires both of its actions for the round. 2 Attack the nearest target, using both of its available actions to hammer them down. 3 Trigger a gift against the most threatening target around the automaton. 4 Assault the most badly-wounded or otherwise weakest- looking enemy in the area. 5 Spend an action calling for reinforcements or alerting its masters, even if they’ve been dead for centuries. 6 As one action an electrical surge, burst of radiation, crackle of arcane magical force, or other sudden exhalation does 3d6 damage to all foes within melee range. [/QUOTE]
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Looking for generic/open source monster behavior tables like in Godbound
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