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Looking for Giant Turtles
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<blockquote data-quote="szilard" data-source="post: 3362348" data-attributes="member: 40730"><p>How is this:</p><p></p><p>Giant Turtle</p><p>Size/Type: Huge Animal</p><p>Hit Dice: 10d8+60 (105 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares), swim 20 ft.</p><p>Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23</p><p>Base Attack/Grapple: +7/+22</p><p>Attack: bite +7 melee (2d6+3)</p><p>Full Attack: bite +7 melee (2d6+3)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: capsize</p><p>Special Qualities: Hold breath, Low-light vision</p><p>Saves: Fort +13, Ref +7, Will +6</p><p>Abilities: Str 25, Dex 10, Con 21, Int 2, Wis 12, Cha 2</p><p>Skills: Hide 8*, Listen 6, Spot 6, Swim 15</p><p>Feats: Alertness, Great Fortitude, Iron Will, Endurance</p><p>Environment: Temperate aquatic or marshes</p><p>Organization: Solitary or bale (6-11)</p><p>Challenge Rating: 4</p><p>Advancement: 11-21 HD (Huge), 21-30 HD (Gargantuan)</p><p>Level Adjustment: —</p><p></p><p></p><p>Capsize (Ex)</p><p>A submerged giant turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 90% of the time. It has a 30% chance to capsize a vessel from 20 to 60 feet long.</p><p></p><p>Skills</p><p></p><p>A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>*Giant turtles have a +8 racial bonus on Hide checks when submerged.</p><p></p><p></p><p></p><p>-Stuart</p></blockquote><p></p>
[QUOTE="szilard, post: 3362348, member: 40730"] How is this: Giant Turtle Size/Type: Huge Animal Hit Dice: 10d8+60 (105 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23 Base Attack/Grapple: +7/+22 Attack: bite +7 melee (2d6+3) Full Attack: bite +7 melee (2d6+3) Space/Reach: 15 ft./10 ft. Special Attacks: capsize Special Qualities: Hold breath, Low-light vision Saves: Fort +13, Ref +7, Will +6 Abilities: Str 25, Dex 10, Con 21, Int 2, Wis 12, Cha 2 Skills: Hide 8*, Listen 6, Spot 6, Swim 15 Feats: Alertness, Great Fortitude, Iron Will, Endurance Environment: Temperate aquatic or marshes Organization: Solitary or bale (6-11) Challenge Rating: 4 Advancement: 11-21 HD (Huge), 21-30 HD (Gargantuan) Level Adjustment: — Capsize (Ex) A submerged giant turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 90% of the time. It has a 30% chance to capsize a vessel from 20 to 60 feet long. Skills A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Giant turtles have a +8 racial bonus on Hide checks when submerged. -Stuart [/QUOTE]
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