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Looking for Giant Turtles
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<blockquote data-quote="kayn99" data-source="post: 3362523" data-attributes="member: 10126"><p>I need it smaller and I took yours as the example...</p><p></p><p></p><p>Giant Turtle</p><p>Size/Type: Large Reptile</p><p>Hit Dice: 6d8</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares), swim 20 ft.</p><p>Armor Class: 22(-1 size, +12 natural), touch 9, flat-footed 22</p><p>Base Attack/Grapple: +4/+19</p><p>Attack: bite +11 melee (1D10+10)</p><p>Full Attack: bite +11 melee (1D10+10)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Trample (2d6)</p><p>Special Qualities: Hold breath, Low-light vision</p><p>Saves: Fort +12, Ref +5, Will +1</p><p>Abilities: Str 23, Dex 10, Con 23, Int 2, Wis 12, Cha 2</p><p>Skills: Hide 8*, Listen 4, Spot 4, Swim 13</p><p>Feats: Alertness, Toughness, Improve Natural armor</p><p>Environment: Temperate aquatic or marshes</p><p>Organization: Solitary or bale (6-11)</p><p>Challenge Rating: 4</p><p>Advancement: 7-12 HD (Huge), 13-20 HD (Gargantuan)</p><p>Level Adjustment: —</p><p></p><p></p><p>Lightening Strike (Ex): A large turtle can lash out very rapidly. On the first round of combat, he gets a surprise round regardless if he has been noticed. O the first round of combat his opponent is treated as if he is flatfooted against the giant turtle. </p><p> </p><p> Trample (Ex): Reflex save for half (dc XX). The DC is strength based</p><p>Skills</p><p></p><p>A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>*Giant turtles have a +8 racial bonus on Hide checks when submerged.</p><p></p><p></p><p>Kayn</p></blockquote><p></p>
[QUOTE="kayn99, post: 3362523, member: 10126"] I need it smaller and I took yours as the example... Giant Turtle Size/Type: Large Reptile Hit Dice: 6d8 Initiative: +0 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 22(-1 size, +12 natural), touch 9, flat-footed 22 Base Attack/Grapple: +4/+19 Attack: bite +11 melee (1D10+10) Full Attack: bite +11 melee (1D10+10) Space/Reach: 10 ft./5 ft. Special Attacks: Trample (2d6) Special Qualities: Hold breath, Low-light vision Saves: Fort +12, Ref +5, Will +1 Abilities: Str 23, Dex 10, Con 23, Int 2, Wis 12, Cha 2 Skills: Hide 8*, Listen 4, Spot 4, Swim 13 Feats: Alertness, Toughness, Improve Natural armor Environment: Temperate aquatic or marshes Organization: Solitary or bale (6-11) Challenge Rating: 4 Advancement: 7-12 HD (Huge), 13-20 HD (Gargantuan) Level Adjustment: — Lightening Strike (Ex): A large turtle can lash out very rapidly. On the first round of combat, he gets a surprise round regardless if he has been noticed. O the first round of combat his opponent is treated as if he is flatfooted against the giant turtle. Trample (Ex): Reflex save for half (dc XX). The DC is strength based Skills A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Giant turtles have a +8 racial bonus on Hide checks when submerged. Kayn [/QUOTE]
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