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*Dungeons & Dragons
Looking for good Grab/Grapple homebrews
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<blockquote data-quote="ryryguy" data-source="post: 4676605" data-attributes="member: 64945"><p>Hey, has anybody created or come across any good homebrew rules for feats, powers, and/or classes that build off the 4e Grab mechanic?</p><p></p><p>Here is why I'm looking. I have a 3.5 monk character I'd like to convert over to 4e. He is a strong guy who took the various improved grapple options from 3.5 and loved to grapple foes in combat.</p><p></p><p>I actually think the best fit for this character in 4e would be a grab/grapple-focused Defender - in the 3.5 party that's pretty much the role he filled. It seems to me a Defender class built around grabbing would work great in 4e; however, no such class exists AFAIK. I've taken a few shots at creating one myself from scratch but have found it a very difficult task. I'm hoping that if I found the right set of extensions to the Grab rules, I could use that as a core around which to build this class.</p><p></p><p>Barring that, I'd at least like to find a few Grab options that could maybe be tacked onto the 4e monk when he comes out. (I'm assuming the 4e monk is going to be a striker and thus probably not too Grab-happy, though of course I could be mistaken there.)</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4676605, member: 64945"] Hey, has anybody created or come across any good homebrew rules for feats, powers, and/or classes that build off the 4e Grab mechanic? Here is why I'm looking. I have a 3.5 monk character I'd like to convert over to 4e. He is a strong guy who took the various improved grapple options from 3.5 and loved to grapple foes in combat. I actually think the best fit for this character in 4e would be a grab/grapple-focused Defender - in the 3.5 party that's pretty much the role he filled. It seems to me a Defender class built around grabbing would work great in 4e; however, no such class exists AFAIK. I've taken a few shots at creating one myself from scratch but have found it a very difficult task. I'm hoping that if I found the right set of extensions to the Grab rules, I could use that as a core around which to build this class. Barring that, I'd at least like to find a few Grab options that could maybe be tacked onto the 4e monk when he comes out. (I'm assuming the 4e monk is going to be a striker and thus probably not too Grab-happy, though of course I could be mistaken there.) [/QUOTE]
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Looking for good Grab/Grapple homebrews
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