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Looking for: Good Setting Books (any edition, any game)
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<blockquote data-quote="coyote6" data-source="post: 4917891" data-attributes="member: 1225"><p>Pirate's Guide to Freeport, from Green Ronin</p><p></p><p>GR also had Mindshadows, which was a South Asian-flavored setting featuring psionics; Damnation Decade, a setting wherein various '70s movie tropes are true, amongst other things (it's been awhile since I read it, so I'm fuzzy on details); Freedom City, for M&M, their superhero setting; Testament & Imperial Rome (I hope I remembered the name of the last one correctly), semi-historical settings/games from the Mythic Vistas line; Book of the Righteous, which is a book about a pantheon of gods (& advice on creating your own), but which is steeped in setting flavor; and probably others I'm forgetting.</p><p></p><p>There's also the Warhammer RPG, for the Old World setting -- info in various books, including the core rules, Sigmar's Heirs, and other books whose names escape me.</p><p></p><p>GURPS Banestorm describes Yrth, the GURPS fantasy world.</p><p></p><p>GURPS Fantasy II describes the Madlands, Robin Laws' insane fantasy setting. GURPS 3e book.</p><p></p><p>GURPS Technomancer describes a world where magic is unleashed in the 1940s, with the Trinity atom bomb test -- so it's the modern day, with magic (and magical creatures). GURPS 3e book.</p><p></p><p>GURPS Transhuman Space is a science fiction setting, set in 2100, that attempts to be fairly "hard" SF -- no aliens, FTL, etc. But plenty of bioroids, ghosts, AIs, and other post-cyberpunk technologies. GURPS 3e series of books, w/4e updates & support.</p><p></p><p>GURPS Reign of Steel -- also SF; kind of a variation of the Terminator future -- AI awakens, robots go to war with humanity -- except instead of one AI, there are several, and they've divided the world up, and don't necessarily get along. GURPS 3e book.</p><p></p><p>I think Mongoose also has several books describing Glorantha (for the RuneQuest RPG), in an earlier age (or maybe it's a later age) than HeroQuest's Glorantha.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4917891, member: 1225"] Pirate's Guide to Freeport, from Green Ronin GR also had Mindshadows, which was a South Asian-flavored setting featuring psionics; Damnation Decade, a setting wherein various '70s movie tropes are true, amongst other things (it's been awhile since I read it, so I'm fuzzy on details); Freedom City, for M&M, their superhero setting; Testament & Imperial Rome (I hope I remembered the name of the last one correctly), semi-historical settings/games from the Mythic Vistas line; Book of the Righteous, which is a book about a pantheon of gods (& advice on creating your own), but which is steeped in setting flavor; and probably others I'm forgetting. There's also the Warhammer RPG, for the Old World setting -- info in various books, including the core rules, Sigmar's Heirs, and other books whose names escape me. GURPS Banestorm describes Yrth, the GURPS fantasy world. GURPS Fantasy II describes the Madlands, Robin Laws' insane fantasy setting. GURPS 3e book. GURPS Technomancer describes a world where magic is unleashed in the 1940s, with the Trinity atom bomb test -- so it's the modern day, with magic (and magical creatures). GURPS 3e book. GURPS Transhuman Space is a science fiction setting, set in 2100, that attempts to be fairly "hard" SF -- no aliens, FTL, etc. But plenty of bioroids, ghosts, AIs, and other post-cyberpunk technologies. GURPS 3e series of books, w/4e updates & support. GURPS Reign of Steel -- also SF; kind of a variation of the Terminator future -- AI awakens, robots go to war with humanity -- except instead of one AI, there are several, and they've divided the world up, and don't necessarily get along. GURPS 3e book. I think Mongoose also has several books describing Glorantha (for the RuneQuest RPG), in an earlier age (or maybe it's a later age) than HeroQuest's Glorantha. [/QUOTE]
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