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<blockquote data-quote="Fuchi Miller" data-source="post: 7112443" data-attributes="member: 6881660"><p>I've looked around for a while and i can't seem to find any guides on Warlock/Wizards.</p><p></p><p>In my session my team just reached level 7 Warlock Pact of the Tome : Great Old One. My group consists of Barbarian, Fighter, Rouge, and me the Warlock. So as a way to expand our magical utility i thought about Multiclassing into a Wizard for the next level up. Hopefully planning to do UA Therugy for the Wizard so i can get Wizard/Warlock/Cleric spells. I know people say its better to multiclass Sorcs or Bards since the CHA but my teams really missing out on magic. Also more Spell slots helps a lot.</p><p></p><p>The plan is:</p><p> Warlock = GET ALL THE RITUALS</p><p> Wizard = GET ALL THE SPELLS & GAIN HEALING</p><p></p><p>Stats:</p><p> STR = 8</p><p> DEX = 12</p><p> CON = 14</p><p> INT = 15 (Was originally 14 but DM gave team something to give use a single stat boost)</p><p> WIS = 10</p><p> CHA = 20</p><p></p><p><strong>Spells</strong></p><p> <strong>Cantrips</strong></p><p><strong></strong></p><p><strong></strong>1. Eldritch Blast</p><p>2. Mage Hand </p><p>3. Poison Spray (Just liked the 1d12)</p><p> <strong>Obtained from Tome</strong></p><p></p><p>1.Vicious Mockery (Heard that it was super useful, have yet to use it but I will someday)</p><p>2.Shocking Grasp (Wish I realized the no reactions part earlier)</p><p>3.Mending (Could be useful for story stuff.)</p><p><strong></strong></p><p> <strong>1st Level</strong></p><p><strong></strong></p><p><strong></strong>1. Hex</p><p><strong></strong></p><p> <strong>2nd Level</strong></p><p><strong></strong></p><p><strong></strong>1. Invisibility</p><p>2. Shatter (To break walls and objects)</p><p></p><p> <strong>3rd Level</strong></p><p><strong></strong></p><p><strong></strong>1. Dispel Magic (to help fight against Mages)</p><p>2. Fly </p><p>3. Remove Curse (Took this because i obtained some mysterious bracers. I decided to not take the chance)</p><p>4. Vampiric Touch (If i get hit i need health)</p><p></p><p> <strong>4th Level</strong></p><p><strong></strong></p><p><strong></strong>1. Banishment</p><p></p><p><strong>Rituals</strong></p><p></p><p>1. Identify</p><p>2. Detect Magic </p><p></p><p><strong>Invocations</strong></p><p> <strong></strong></p><p>1. Agonizing Blast</p><p>2. Book of Ancient Secrets </p><p>3. Eyes of the Rune Keeper (Has been quite useful so far, Read Hieroglyphs and books in Yuan-Ti language)</p><p>4. Gaze of Khirad (I got my reasons for taking this over the Polymorph once perday.)</p><p></p><p>So yeah I want a WARZARD? guide to i guess help me make choices????</p><p></p><p>ANYWAYS the plan for when i get wizard is to get:</p><p></p><p><strong></strong></p><p> <strong>Cantrips</strong></p><p></p><p>1. Presidigitation (I was sad that i didn't have this before. Needed it to clean a Bloody Robe that i stole.)</p><p>2. Minor Illusion (Just the fun ideas this brings)</p><p>3. Chill Touch (Can combo with Gaze of Khirad to hurt people through walls)</p><p></p><p> <strong>1st Level</strong></p><p></p><p>1. Shield (Need to Raise my AC)</p><p>2. Find Familiar </p><p>3. Alarm (For a peaceful night)</p><p>4. Feather Fall (In case Fly fails)</p><p>5. Longstrider (Everyone is faster than me)</p><p>6. Tasha's Hideous Laughter (Might change this for Sleep for a non lethal alternative)</p><p></p><p>I have Leather Armor but thinking about it, I should just get Mage Armor.</p><p><strong></strong></p><p><strong>Reasons for Taking Gaze of Khirad</strong></p><p><strong></strong>1. My character is a Treasure Hunter</p><p>2. DM is very fond of secrets </p><p>3. If I play smart i wont need to turn myself into a CR 7 Beast for the HP</p><p>4. Can hurt enemies through the walls</p><p></p><p>Any thoughts on what i could change or links to guides are appreciative. THANKS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Also Combo ideas or fun Ideas i can do with what I have shared above?</p><p>Any ideas on combat use of Eversmoking Bottle?</p></blockquote><p></p>
[QUOTE="Fuchi Miller, post: 7112443, member: 6881660"] I've looked around for a while and i can't seem to find any guides on Warlock/Wizards. In my session my team just reached level 7 Warlock Pact of the Tome : Great Old One. My group consists of Barbarian, Fighter, Rouge, and me the Warlock. So as a way to expand our magical utility i thought about Multiclassing into a Wizard for the next level up. Hopefully planning to do UA Therugy for the Wizard so i can get Wizard/Warlock/Cleric spells. I know people say its better to multiclass Sorcs or Bards since the CHA but my teams really missing out on magic. Also more Spell slots helps a lot. The plan is: Warlock = GET ALL THE RITUALS Wizard = GET ALL THE SPELLS & GAIN HEALING Stats: STR = 8 DEX = 12 CON = 14 INT = 15 (Was originally 14 but DM gave team something to give use a single stat boost) WIS = 10 CHA = 20 [B]Spells Cantrips [/B]1. Eldritch Blast 2. Mage Hand 3. Poison Spray (Just liked the 1d12) [B]Obtained from Tome[/B] 1.Vicious Mockery (Heard that it was super useful, have yet to use it but I will someday) 2.Shocking Grasp (Wish I realized the no reactions part earlier) 3.Mending (Could be useful for story stuff.) [B] 1st Level [/B]1. Hex [B] 2nd Level [/B]1. Invisibility 2. Shatter (To break walls and objects) [B]3rd Level [/B]1. Dispel Magic (to help fight against Mages) 2. Fly 3. Remove Curse (Took this because i obtained some mysterious bracers. I decided to not take the chance) 4. Vampiric Touch (If i get hit i need health) [B]4th Level [/B]1. Banishment [B]Rituals[/B] 1. Identify 2. Detect Magic [B]Invocations [/B] 1. Agonizing Blast 2. Book of Ancient Secrets 3. Eyes of the Rune Keeper (Has been quite useful so far, Read Hieroglyphs and books in Yuan-Ti language) 4. Gaze of Khirad (I got my reasons for taking this over the Polymorph once perday.) So yeah I want a WARZARD? guide to i guess help me make choices???? ANYWAYS the plan for when i get wizard is to get: [B] Cantrips[/B] 1. Presidigitation (I was sad that i didn't have this before. Needed it to clean a Bloody Robe that i stole.) 2. Minor Illusion (Just the fun ideas this brings) 3. Chill Touch (Can combo with Gaze of Khirad to hurt people through walls) [B]1st Level[/B] 1. Shield (Need to Raise my AC) 2. Find Familiar 3. Alarm (For a peaceful night) 4. Feather Fall (In case Fly fails) 5. Longstrider (Everyone is faster than me) 6. Tasha's Hideous Laughter (Might change this for Sleep for a non lethal alternative) I have Leather Armor but thinking about it, I should just get Mage Armor. [B] Reasons for Taking Gaze of Khirad [/B]1. My character is a Treasure Hunter 2. DM is very fond of secrets 3. If I play smart i wont need to turn myself into a CR 7 Beast for the HP 4. Can hurt enemies through the walls Any thoughts on what i could change or links to guides are appreciative. THANKS :D Also Combo ideas or fun Ideas i can do with what I have shared above? Any ideas on combat use of Eversmoking Bottle? [/QUOTE]
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