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Looking for help and suggestions with a Hexing warlock
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<blockquote data-quote="ElterAgo" data-source="post: 7570308" data-attributes="member: 6972046"><p>Ok, learned a bit more about the group makeup and that we will be starting at level 2 and using 27 point buy for abilities.</p><p>Wizard with a focus on conjuration spells</p><p>Druid with mostly defensive spells to help fight in beastform</p><p>Ranger archer</p><p>Paladin</p><p></p><p>So I think my debuffing warlock will fit in nicely as long as I don't make him too evil.</p><p></p><p>So my thoughts on the build so far.</p><p>1) I'm thinking Tiefling. But I found out our group is going to allow any of the following: Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling, Aarakocra, Deep Gnome, Genasi, Goliath, Aasimar, Bugbear, Firbolg, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tortle, Triton, Yuan-Ti Pureblood. let me know if you think one of them will work out significantly better (or at least more interesting).</p><p>2) Single class warlock. Multiclassing doesn't seem like it will gain me all that much. (Please correct me if I'm wrong about that.)</p><p>3) I agree the Great Old One seems to have the best spell additions. Teifling seems like I should be with the Fiend, but it doesn't seem to offer much for a debuffer.</p><p>4) Not sure if I should go with the pack of the Chain or Tome though. I like the idea of an effective quasit or imp familiar for scouting. But I also like the idea of some extra spells and cantrips from any class. Suggestions?</p><p>5) Invocations: the first three (not sure of order) agonizing blast,repelling blast (since the warlock has so few spells between rests, I want to make the most out of my blasting cantrip), and probably the one associated with which ever pact I choose. Not sure after that.</p><p>6) Spells: still looking into those. So many to choose from with so few known. Suggestions?</p></blockquote><p></p>
[QUOTE="ElterAgo, post: 7570308, member: 6972046"] Ok, learned a bit more about the group makeup and that we will be starting at level 2 and using 27 point buy for abilities. Wizard with a focus on conjuration spells Druid with mostly defensive spells to help fight in beastform Ranger archer Paladin So I think my debuffing warlock will fit in nicely as long as I don't make him too evil. So my thoughts on the build so far. 1) I'm thinking Tiefling. But I found out our group is going to allow any of the following: Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling, Aarakocra, Deep Gnome, Genasi, Goliath, Aasimar, Bugbear, Firbolg, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tortle, Triton, Yuan-Ti Pureblood. let me know if you think one of them will work out significantly better (or at least more interesting). 2) Single class warlock. Multiclassing doesn't seem like it will gain me all that much. (Please correct me if I'm wrong about that.) 3) I agree the Great Old One seems to have the best spell additions. Teifling seems like I should be with the Fiend, but it doesn't seem to offer much for a debuffer. 4) Not sure if I should go with the pack of the Chain or Tome though. I like the idea of an effective quasit or imp familiar for scouting. But I also like the idea of some extra spells and cantrips from any class. Suggestions? 5) Invocations: the first three (not sure of order) agonizing blast,repelling blast (since the warlock has so few spells between rests, I want to make the most out of my blasting cantrip), and probably the one associated with which ever pact I choose. Not sure after that. 6) Spells: still looking into those. So many to choose from with so few known. Suggestions? [/QUOTE]
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