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Looking for help balancing a prestige class
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<blockquote data-quote="Rune" data-source="post: 252948" data-attributes="member: 67"><p>Hi, Drunkadelic. Here are my initial thoughts on your prestige class:</p><p></p><p>Sentinel of Rage (title subject to change, of course)</p><p></p><p>Hit Die</p><p>- d10</p><p></p><p>Requirements</p><p>- Any Non-lawful alignement</p><p>- Worshipper of Battle Rager</p><p>- Base Attack bonus of +5ish</p><p>- Ability to Cast 3rd Level Divine Spells</p><p>- Fulfillment of Divine Trials set by Church (or something like that)</p><p>- Access to the Strength Domain</p><p>- Feats: Cleave, Iron Will, Power Attack, and Toughness</p><p>- 7 Ranks in Concentrate</p><p>- 7 Ranks in Intimidate</p><p></p><p>Skills at new level = 2 + Int modifier</p><p>- Climb</p><p>- Concentration</p><p>- Craft</p><p>- Heal</p><p>- Intimidate</p><p>- Jump</p><p>- Knowledge (religion)</p><p>- Listen</p><p>- Spellcraft</p><p></p><p></p><p>Class Features</p><p>- Weapon and Armor Proficiency: Proficient with all martial and simple weapons; Proficient with all types of armor, but certain Barbarian abilities may be lost if armor heavier than "light" is worn.</p><p>- Favored Weapon: If the character does not already have it, he gains the feat: "Weapon Focus: Battleaxe" at 1st level, as the battleaxe is Battle Rager's favored weapon.</p><p>- Additional Rages: At 3rd, 6th, and 8th levels, the amount of times the character can rage per day increases by one.</p><p>- Spells: At 2nd, 4th, 6th, 8th, and 10th levels, a Sentinel increases their divine spellcasting level by one, gaining new spells and number of spells per day.</p><p>- Grim Aura: At 3rd Level the Sentinels determination in battle is so unwavering that all enemies that attack him in melee suffer the effects of Bane (-1 to hit, -1 to fear saves). This ability lasts as long as the hostile creature threatens the Sentinel. This ability does not function if a Sentinel is Unconscious, Paralyzed, or otherwise incapacitated.</p><p>- Extended Rage: At 5th level, the Sentinel gains the feat Extended Rage (from MotW) for free (<strong>as I don't have MotW, I'd like to know exactly what it its and what it does and what it's prerequisites are before considering it</strong>).</p><p>- Compulsion of Battle: By 6th level, the Sentinel's bloodlust has become so strong that he will seek to enter melee as soon as possible. Every round after combat begins that the Sentinel is *not* engaged in Melee, he suffers a -2 circumstance penalty on all his actions as the compulsion to get "stuck in" gnaws at him. Likewise, if the Sentinel ever willfully and knowingly retreats from a battle (barring magical fear and other effects) he may not rage or cast any divine spells until proper penance is made (Usually, an Atonement ) As a benefit to this however, the Sentinel no longer applies the -2 AC penalty when raging.</p><p>- Damage Reduction: At 7th level, the Sentinel gains DR1</p><p>- Uncanny Dodge: At 8th level, the Sentinel retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. If the Sentinel already has this ability, this ability stacks with it (increasing the category by one step).</p><p>- Aura of Menace: At 9th level, divine favor radiates from the Sentinel, acting as a 15ft circle of Fear that only affects hostile creatures. This can be supressed at will, except when raging. Also, as above, this ability does not work when the Sentinel is unconcious, paralyzed or otherwise incapacitated.</p><p>- Fury of Battle: at 10th level, the Sentinel has honed his rage so sharply that he is considered to be always raging if engaged in melee combat. This ability can *not* be supressed. Also, he is no longer winded after a rage.</p><p></p><p>BAB = Level of Sentinel</p><p>Fort = 2, 2, 3, 3, 4, 4, 5, 5, 6, 7</p><p>Ref = 0, 1, 1, 2, 2, 3, 3, 4, 4, 5</p><p>Will = 2, 2, 3, 3, 4, 4, 5, 5, 6, 7</p></blockquote><p></p>
[QUOTE="Rune, post: 252948, member: 67"] Hi, Drunkadelic. Here are my initial thoughts on your prestige class: Sentinel of Rage (title subject to change, of course) Hit Die - d10 Requirements - Any Non-lawful alignement - Worshipper of Battle Rager - Base Attack bonus of +5ish - Ability to Cast 3rd Level Divine Spells - Fulfillment of Divine Trials set by Church (or something like that) - Access to the Strength Domain - Feats: Cleave, Iron Will, Power Attack, and Toughness - 7 Ranks in Concentrate - 7 Ranks in Intimidate Skills at new level = 2 + Int modifier - Climb - Concentration - Craft - Heal - Intimidate - Jump - Knowledge (religion) - Listen - Spellcraft Class Features - Weapon and Armor Proficiency: Proficient with all martial and simple weapons; Proficient with all types of armor, but certain Barbarian abilities may be lost if armor heavier than "light" is worn. - Favored Weapon: If the character does not already have it, he gains the feat: "Weapon Focus: Battleaxe" at 1st level, as the battleaxe is Battle Rager's favored weapon. - Additional Rages: At 3rd, 6th, and 8th levels, the amount of times the character can rage per day increases by one. - Spells: At 2nd, 4th, 6th, 8th, and 10th levels, a Sentinel increases their divine spellcasting level by one, gaining new spells and number of spells per day. - Grim Aura: At 3rd Level the Sentinels determination in battle is so unwavering that all enemies that attack him in melee suffer the effects of Bane (-1 to hit, -1 to fear saves). This ability lasts as long as the hostile creature threatens the Sentinel. This ability does not function if a Sentinel is Unconscious, Paralyzed, or otherwise incapacitated. - Extended Rage: At 5th level, the Sentinel gains the feat Extended Rage (from MotW) for free ([b]as I don't have MotW, I'd like to know exactly what it its and what it does and what it's prerequisites are before considering it[/b]). - Compulsion of Battle: By 6th level, the Sentinel's bloodlust has become so strong that he will seek to enter melee as soon as possible. Every round after combat begins that the Sentinel is *not* engaged in Melee, he suffers a -2 circumstance penalty on all his actions as the compulsion to get "stuck in" gnaws at him. Likewise, if the Sentinel ever willfully and knowingly retreats from a battle (barring magical fear and other effects) he may not rage or cast any divine spells until proper penance is made (Usually, an Atonement ) As a benefit to this however, the Sentinel no longer applies the -2 AC penalty when raging. - Damage Reduction: At 7th level, the Sentinel gains DR1 - Uncanny Dodge: At 8th level, the Sentinel retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. If the Sentinel already has this ability, this ability stacks with it (increasing the category by one step). - Aura of Menace: At 9th level, divine favor radiates from the Sentinel, acting as a 15ft circle of Fear that only affects hostile creatures. This can be supressed at will, except when raging. Also, as above, this ability does not work when the Sentinel is unconcious, paralyzed or otherwise incapacitated. - Fury of Battle: at 10th level, the Sentinel has honed his rage so sharply that he is considered to be always raging if engaged in melee combat. This ability can *not* be supressed. Also, he is no longer winded after a rage. BAB = Level of Sentinel Fort = 2, 2, 3, 3, 4, 4, 5, 5, 6, 7 Ref = 0, 1, 1, 2, 2, 3, 3, 4, 4, 5 Will = 2, 2, 3, 3, 4, 4, 5, 5, 6, 7 [/QUOTE]
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