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Looking for help balancing a prestige class
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<blockquote data-quote="drunkadelic" data-source="post: 256371" data-attributes="member: 4020"><p>Wow, Lord Ben, it must be a fact that great minds think alike, because the trading off rages for turns is exactly what Rune and I started contemplating today at work. I think we're going to leave it as a prestige class however and toy with it more on the basis of trading rages for turn attempts or using rages instead of turn attempts, albiet shorter or less powerful rages. Sad to hear that the raging cleric was not included, but as an aside, how is the Kalamar PHB? Fantastically wonderul of Wonderfully fantastic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Here's a brief sketch of what I'm thinking.</p><p></p><p>Since the main idea here was to take the Battle Rager cleric, who values the entire portfolio of what a barbarian can do, and mix the two, giving a little taste of both sides with the emphasis on savagery in combat and rage. Ideally, this is not the traditional smack the skeleton, turn the undead, cure light wounds machine. In fact, the more and more I think about it (which makes the trading rages for turn attempts all the more feasable) this character would take so much more delight in crushing the undead with his own strength than calling in a favor to his god to take care of them. Seems to me that Battle Rager would be pissed if his servant needed some help with a few mamby pamby skeletons. Therefore, I'd like to keep the core of the character (for the most part) and add a few things.</p><p></p><p>I'm going to drop the added rages at 2nd, 6th, and 9th levels. Instead, I'd like to propse this ability.</p><p></p><p>Rage of Faith - At 1st level, the Sentinel has learned to fuel his combat powers by tapping the endless rage that is his god. Any number of times per day, the Sentinel may trade 1 attempt at turning undead for a rage-like state that adds the following benefits. +2 Str, +2 Con, +2 to Will Saves. This state lasts as many turns as the Sentinel has levels (of Sentinel) + his Wis modifier (as this is a clerical power, emulating a barbarian power). At the end of this state, the cleric is winded as per the rules for barbarian rage in the PHB. At 8th level (Instead of Improved Rage) this becomes +4 Str, +4 Con.</p><p></p><p>Therefore, the PrC retains the ability to rage, but does not overshoot the base classes abilities. It also ties in the clerical aspect of the character.</p><p></p><p>However, I can't think of anything to replace the 5th level ability that gives the Sentinel Extended rage for free as in the MotW. Thinking more about this, I don't think I want the rages to last very long, as the nature of it is making the character become a living conduit for his god's anger. I don't think too many characters can hold that up for long. Any suggestions?</p></blockquote><p></p>
[QUOTE="drunkadelic, post: 256371, member: 4020"] Wow, Lord Ben, it must be a fact that great minds think alike, because the trading off rages for turns is exactly what Rune and I started contemplating today at work. I think we're going to leave it as a prestige class however and toy with it more on the basis of trading rages for turn attempts or using rages instead of turn attempts, albiet shorter or less powerful rages. Sad to hear that the raging cleric was not included, but as an aside, how is the Kalamar PHB? Fantastically wonderul of Wonderfully fantastic? :D Here's a brief sketch of what I'm thinking. Since the main idea here was to take the Battle Rager cleric, who values the entire portfolio of what a barbarian can do, and mix the two, giving a little taste of both sides with the emphasis on savagery in combat and rage. Ideally, this is not the traditional smack the skeleton, turn the undead, cure light wounds machine. In fact, the more and more I think about it (which makes the trading rages for turn attempts all the more feasable) this character would take so much more delight in crushing the undead with his own strength than calling in a favor to his god to take care of them. Seems to me that Battle Rager would be pissed if his servant needed some help with a few mamby pamby skeletons. Therefore, I'd like to keep the core of the character (for the most part) and add a few things. I'm going to drop the added rages at 2nd, 6th, and 9th levels. Instead, I'd like to propse this ability. Rage of Faith - At 1st level, the Sentinel has learned to fuel his combat powers by tapping the endless rage that is his god. Any number of times per day, the Sentinel may trade 1 attempt at turning undead for a rage-like state that adds the following benefits. +2 Str, +2 Con, +2 to Will Saves. This state lasts as many turns as the Sentinel has levels (of Sentinel) + his Wis modifier (as this is a clerical power, emulating a barbarian power). At the end of this state, the cleric is winded as per the rules for barbarian rage in the PHB. At 8th level (Instead of Improved Rage) this becomes +4 Str, +4 Con. Therefore, the PrC retains the ability to rage, but does not overshoot the base classes abilities. It also ties in the clerical aspect of the character. However, I can't think of anything to replace the 5th level ability that gives the Sentinel Extended rage for free as in the MotW. Thinking more about this, I don't think I want the rages to last very long, as the nature of it is making the character become a living conduit for his god's anger. I don't think too many characters can hold that up for long. Any suggestions? [/QUOTE]
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