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Looking for help converting 2e characters to 4e
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<blockquote data-quote="Jack99" data-source="post: 4748710" data-attributes="member: 53135"><p>Staff of Magic in 4e doesn't work well, if you want it to be at par with most other items. If you are fine with it (like in previous) editions being much better than everything else, it's quite possible to convert to something that "feels" like the good old SoM.</p><p></p><p>In case you are interested, here are my notes of my version of it. Borderline artifact, and definitely more powerful than just about any other item, but not gamebreaking. I did spread out the powers a bit, making it gain +'s and more powers as you progress through the tiers. I haven't done the epic part yet, since my players are still only at level 13.</p><p></p><p>Staff of the Magi 4e (dragon claw holding an orb)</p><p>grants +1 ac, can be used as Orb as well</p><p></p><p>Heroic Tier</p><p>+2 item bonus to arcana checks</p><p>Enlarge: Daily Power: range 10, medium or smaller ally enlarges (to size large) for the rest of the encounter, gains +1 reach and +5 damage</p><p>Hold Portal (ritual) 1/day for free</p><p>Light at-will, as wizard cantripl</p><p>Protection From Good/Evil: Encounter: Minor, Resist radiant 5 or resist necrotic 5</p><p></p><p>Paragon Tier</p><p>+1 item bonus to defenses and death saves. The Wielder can use only one daily, but may choose any of them. Also, this ability recharges after every milestone. You can also choose to spend an action point to activate a power, but you do not get any other bonuses from your action point.</p><p>Invisibility Daily</p><p>Knock ritual 1/d at no component cost</p><p>Web Daily </p><p>Dispel Magic Daily</p><p>Fireball Daily</p><p>Lightning Bolt Daily</p><p>Ice Storm Daily</p><p>Wall of Fire Daily</p><p>Passwall ritual at no component cost 1/d</p><p>Pyrotechnics: Encounter * standard action, implement, fire</p><p>Affects fire source within 20 squares. Area burst 4, 3d6+int modifier, and also creates a cloud in the same area, that blocks line of sight until the end of your next turn.</p><p></p><p>Yeah, the pyrotechnics seems a bit over the top, but so far, it has only been really useful once in 5 levels.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4748710, member: 53135"] Staff of Magic in 4e doesn't work well, if you want it to be at par with most other items. If you are fine with it (like in previous) editions being much better than everything else, it's quite possible to convert to something that "feels" like the good old SoM. In case you are interested, here are my notes of my version of it. Borderline artifact, and definitely more powerful than just about any other item, but not gamebreaking. I did spread out the powers a bit, making it gain +'s and more powers as you progress through the tiers. I haven't done the epic part yet, since my players are still only at level 13. Staff of the Magi 4e (dragon claw holding an orb) grants +1 ac, can be used as Orb as well Heroic Tier +2 item bonus to arcana checks Enlarge: Daily Power: range 10, medium or smaller ally enlarges (to size large) for the rest of the encounter, gains +1 reach and +5 damage Hold Portal (ritual) 1/day for free Light at-will, as wizard cantripl Protection From Good/Evil: Encounter: Minor, Resist radiant 5 or resist necrotic 5 Paragon Tier +1 item bonus to defenses and death saves. The Wielder can use only one daily, but may choose any of them. Also, this ability recharges after every milestone. You can also choose to spend an action point to activate a power, but you do not get any other bonuses from your action point. Invisibility Daily Knock ritual 1/d at no component cost Web Daily Dispel Magic Daily Fireball Daily Lightning Bolt Daily Ice Storm Daily Wall of Fire Daily Passwall ritual at no component cost 1/d Pyrotechnics: Encounter * standard action, implement, fire Affects fire source within 20 squares. Area burst 4, 3d6+int modifier, and also creates a cloud in the same area, that blocks line of sight until the end of your next turn. Yeah, the pyrotechnics seems a bit over the top, but so far, it has only been really useful once in 5 levels. [/QUOTE]
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