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<blockquote data-quote="aco175" data-source="post: 8153878" data-attributes="member: 27385"><p>How long have you played and how long has you wife and kids? What are the kids ages? This may help with some of your schemes. Small kids may not be ready for some great ideas if it is over their head or maturity level and new players may need more structure to the game. </p><p></p><p>There is some good towns that are already made you can use. Phandalin is good and has a lot of what you need. Another one is from the 4e DMG, Fallcrest- if you have that book. The more you can take from something already made is time you save for plot and such. </p><p></p><p>I would likely start the campaign off slowly. The first level or two is spent looking at why the river is now dry or what is keeping the caravans with food. There can be minor dungeons and such pointing to a witch or something that people think is causing all the problems. Then, like in Star Wars, Darth Vader is just a lackey for the Emperor. This switch comes in around 5th level after the just defeat what they think in the problem. This now opens the rest of the region up to a larger problem and you can introduce more grand plans. </p><p></p><p>This may not happen for several nights of play and you should focus most of your energy on the first few levels and minor threats like a forest fire or finding the local druid who blesses the crops. Keep a mind on where you plan to go, but prepare for this week.</p></blockquote><p></p>
[QUOTE="aco175, post: 8153878, member: 27385"] How long have you played and how long has you wife and kids? What are the kids ages? This may help with some of your schemes. Small kids may not be ready for some great ideas if it is over their head or maturity level and new players may need more structure to the game. There is some good towns that are already made you can use. Phandalin is good and has a lot of what you need. Another one is from the 4e DMG, Fallcrest- if you have that book. The more you can take from something already made is time you save for plot and such. I would likely start the campaign off slowly. The first level or two is spent looking at why the river is now dry or what is keeping the caravans with food. There can be minor dungeons and such pointing to a witch or something that people think is causing all the problems. Then, like in Star Wars, Darth Vader is just a lackey for the Emperor. This switch comes in around 5th level after the just defeat what they think in the problem. This now opens the rest of the region up to a larger problem and you can introduce more grand plans. This may not happen for several nights of play and you should focus most of your energy on the first few levels and minor threats like a forest fire or finding the local druid who blesses the crops. Keep a mind on where you plan to go, but prepare for this week. [/QUOTE]
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