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<blockquote data-quote="JiffyPopTart" data-source="post: 8153887" data-attributes="member: 4881"><p>Greetings [USER=7028587]@atawag[/USER]!</p><p></p><p>You mentioned that you are developing this campaign for your family, including 3 kids, but didn't elaborate on the ages of your children. I am going to make some assumptions here, so I may be off base for your group.</p><p></p><p>Assumptions:</p><p>1. You have some children middle or grade school age.</p><p>2. Your players are not hardened tabletop RPG players.</p><p>3. Your children are videogamers.</p><p></p><p>With those ideas in mind, I would suggest keeping the core idea of your campaign and changing the setup structure a little bit to ease in newer players who are used to videogames.</p><p></p><p>1. Keep the idea of the closed off valley where the PCs are from.</p><p></p><p>2. Keep the idea that a powerful wizard retired to the valley, and that he/she (maybe its a married couple???) is protective of the valley as a whole and its residents.</p><p></p><p>3. I would ditch the idea of the invisibility and hiding and death of the wizard and instead have them be a friendly source of assistance in the area. When the world goes "dark" and the danger sets in from all sides threatening the valley the wizard now turns to the town for help. Since the wizard is a known friendly this should encourage the town (and players) to want to help both the valley and the wizard.</p><p></p><p>4. I would set up the campaign as a series of adventures, all focused on expanding out from the valley, saving other areas, and ultimately defeating the BBEG. I am picturing the map from Super Mario Brothers, where the valley is connected to two or three other locations via "roads" and by completing that locations adventure they can unlock ties to other locations. This concrete setup of options and goals will serve to keep your players who are videogame friendly focused on the possibilities of what to do next and give them a good sense of how to progress in the campaign from the very beginning. You can also have random "wandering monster" style adventures and/or encounters as they travel on the roads to and from an unsecured location.</p><p></p><p>In summary, assuming you are playing with RPG beginners and non-adults I would structure your campaign as a Super Mario Brothers series of branching options over with you lay down your unfolding story.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8153887, member: 4881"] Greetings [USER=7028587]@atawag[/USER]! You mentioned that you are developing this campaign for your family, including 3 kids, but didn't elaborate on the ages of your children. I am going to make some assumptions here, so I may be off base for your group. Assumptions: 1. You have some children middle or grade school age. 2. Your players are not hardened tabletop RPG players. 3. Your children are videogamers. With those ideas in mind, I would suggest keeping the core idea of your campaign and changing the setup structure a little bit to ease in newer players who are used to videogames. 1. Keep the idea of the closed off valley where the PCs are from. 2. Keep the idea that a powerful wizard retired to the valley, and that he/she (maybe its a married couple???) is protective of the valley as a whole and its residents. 3. I would ditch the idea of the invisibility and hiding and death of the wizard and instead have them be a friendly source of assistance in the area. When the world goes "dark" and the danger sets in from all sides threatening the valley the wizard now turns to the town for help. Since the wizard is a known friendly this should encourage the town (and players) to want to help both the valley and the wizard. 4. I would set up the campaign as a series of adventures, all focused on expanding out from the valley, saving other areas, and ultimately defeating the BBEG. I am picturing the map from Super Mario Brothers, where the valley is connected to two or three other locations via "roads" and by completing that locations adventure they can unlock ties to other locations. This concrete setup of options and goals will serve to keep your players who are videogame friendly focused on the possibilities of what to do next and give them a good sense of how to progress in the campaign from the very beginning. You can also have random "wandering monster" style adventures and/or encounters as they travel on the roads to and from an unsecured location. In summary, assuming you are playing with RPG beginners and non-adults I would structure your campaign as a Super Mario Brothers series of branching options over with you lay down your unfolding story. [/QUOTE]
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