Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for help -- Spellscale enlightened fist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerbarian" data-source="post: 3081335" data-attributes="member: 40393"><p>I have a spellscale enlightened fist mostly planned out, but I'm looking for suggestions in a few areas: spell selection, feat selection, and what class levels to take after 15th. I also have a few rules questions at the end of the post.</p><p></p><p>For spell selection, the character is taking a voluntary restriction against any spells that fundamentally alter his form (alter self, polymorph, etc.). He's also focusing on spells that are either personal enhancement, personal defense, or touch attack spells (including rays, due to the hold ray enlightened fist ability). Also, anything dragon-themed is a bonus.</p><p></p><p>The build, up to 15th level, is:</p><p></p><p>Monk 1 / Sorcerer 4 (PHBII metamagic specialist) / Enlightened Fist 10</p><p></p><p>Stats (28 point buy) after racial adjustments:</p><p></p><p>Str 14</p><p>Dex 14</p><p>Con 12</p><p>Int 10</p><p>Wis 10</p><p>Cha 16</p><p></p><p>All stat increases go into Cha.</p><p></p><p>Feats:</p><p>1 Combat Casting</p><p>1 Improved Unarmed Strike (monk bonus feat)</p><p>1 Stunning Fist (monk bonus feat)</p><p>3 Practiced Spellcaster</p><p>6 Ascetic Mage</p><p>9 Extend Spell</p><p>12 Snap Kick (Bo9S)</p><p>15 Superior Unarmed Strike (Bo9S)</p><p></p><p>Spells up through 15th level (spells known as a 12th-level sorcerer), in the order taken:</p><p></p><p>Level 1:</p><p>Mage Armor</p><p>Shocking Grasp</p><p>Blood Wind</p><p>Shield</p><p>Enlarge Person</p><p></p><p>Level 2:</p><p>Bladeweave</p><p>Wraithstrike</p><p>Combust</p><p>Wings of Cover (RotD)</p><p>See Invisibility</p><p></p><p>Level 3:</p><p>Greater Mighty Wallop (RotD)</p><p>Dragonskin</p><p>Greater Magic Weapon</p><p>Greater Mage Armor</p><p></p><p>Level 4:</p><p>Flight of the Dragon</p><p>Greater Mirror Image (PHBII)</p><p>Voice of the Dragon</p><p></p><p>Level 5:</p><p>Greater Blink</p><p>Teleport</p><p></p><p>Level 6:</p><p>Disintegrate</p><p></p><p>I don't have gear worked out in detail, but key items would be boots of speed, a monk's belt, plus stat-, save-, and AC-boosting gear.</p><p></p><p>The general idea is to deal huge amounts of base damage by combining the monk's unarmed strike with greater mighty wallop, while wraithstrike lets him hit despite horrible attack bonuses. Combust and later distintegrate can also be added to a full attack via arcane fist.</p><p></p><p>AC can also be fairly high with the monk's AC bonus, greater mage armor, dragonskin, and shield (plus dex and gear). Not being able to use alter self for natural armor definitely hurts here, though.</p><p></p><p>Clearly this guy is going to be buffed all to hell, so dispel magic will be a big threat. Greater mirror image, greater blink, and wings of cover are the main defenses against that, along with buffer spells to protect against area dispels. I'm a little leery of trying to protect against dispel magic by piling on even more buffs, though -- any better suggestions?</p><p></p><p>Finally, a few rules questions:</p><p></p><p>Can you deliver a touch spell via the attacks granted by Blood Wind?</p><p></p><p>Does Snap Kick grant an extra unarmed strike when making an attack of opportunity?</p><p></p><p>How does blinking interact with mirror image? Do the images appear to blink along with the character? Do they actually go ethereal, so that attacks against them suffer the 50% miss chance from blinking?</p><p></p><p>What's the damage when you increase a 2d10 medium weapon to colossal size? Would it be 2x what a 1d10 medium weapon (bastard sword) deals at colossal size, meaning 12d8, or is there some other way of calculating it?</p></blockquote><p></p>
[QUOTE="kerbarian, post: 3081335, member: 40393"] I have a spellscale enlightened fist mostly planned out, but I'm looking for suggestions in a few areas: spell selection, feat selection, and what class levels to take after 15th. I also have a few rules questions at the end of the post. For spell selection, the character is taking a voluntary restriction against any spells that fundamentally alter his form (alter self, polymorph, etc.). He's also focusing on spells that are either personal enhancement, personal defense, or touch attack spells (including rays, due to the hold ray enlightened fist ability). Also, anything dragon-themed is a bonus. The build, up to 15th level, is: Monk 1 / Sorcerer 4 (PHBII metamagic specialist) / Enlightened Fist 10 Stats (28 point buy) after racial adjustments: Str 14 Dex 14 Con 12 Int 10 Wis 10 Cha 16 All stat increases go into Cha. Feats: 1 Combat Casting 1 Improved Unarmed Strike (monk bonus feat) 1 Stunning Fist (monk bonus feat) 3 Practiced Spellcaster 6 Ascetic Mage 9 Extend Spell 12 Snap Kick (Bo9S) 15 Superior Unarmed Strike (Bo9S) Spells up through 15th level (spells known as a 12th-level sorcerer), in the order taken: Level 1: Mage Armor Shocking Grasp Blood Wind Shield Enlarge Person Level 2: Bladeweave Wraithstrike Combust Wings of Cover (RotD) See Invisibility Level 3: Greater Mighty Wallop (RotD) Dragonskin Greater Magic Weapon Greater Mage Armor Level 4: Flight of the Dragon Greater Mirror Image (PHBII) Voice of the Dragon Level 5: Greater Blink Teleport Level 6: Disintegrate I don't have gear worked out in detail, but key items would be boots of speed, a monk's belt, plus stat-, save-, and AC-boosting gear. The general idea is to deal huge amounts of base damage by combining the monk's unarmed strike with greater mighty wallop, while wraithstrike lets him hit despite horrible attack bonuses. Combust and later distintegrate can also be added to a full attack via arcane fist. AC can also be fairly high with the monk's AC bonus, greater mage armor, dragonskin, and shield (plus dex and gear). Not being able to use alter self for natural armor definitely hurts here, though. Clearly this guy is going to be buffed all to hell, so dispel magic will be a big threat. Greater mirror image, greater blink, and wings of cover are the main defenses against that, along with buffer spells to protect against area dispels. I'm a little leery of trying to protect against dispel magic by piling on even more buffs, though -- any better suggestions? Finally, a few rules questions: Can you deliver a touch spell via the attacks granted by Blood Wind? Does Snap Kick grant an extra unarmed strike when making an attack of opportunity? How does blinking interact with mirror image? Do the images appear to blink along with the character? Do they actually go ethereal, so that attacks against them suffer the 50% miss chance from blinking? What's the damage when you increase a 2d10 medium weapon to colossal size? Would it be 2x what a 1d10 medium weapon (bastard sword) deals at colossal size, meaning 12d8, or is there some other way of calculating it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for help -- Spellscale enlightened fist
Top