Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking For Help With A Riddle/Puzzle.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9341855" data-attributes="member: 7044618"><p>Hello!</p><p></p><p>So, I am trying to come up with a few puzzles for my party when they eventually get to the hedge maze in Tyranny of Dragons. I have a premise for one, like the layout of the room and what I want to happen, but I can't quite get how to accomplish this.</p><p></p><p>Pretty much I have a section or "room" (because I will more than likely say room instead of section lol) where there is a large circle of statues. Each statue is standing on the pedestal and each of them has their hands out and open, waiting for an item to be placed into them except for one. Each of these statues stands in the center of a small pool with a different liquid relating to what they do. Their hands also act like a fountain of sorts, but that's not really important it's mainly for visual. Anyways, the one statue stands in an empty pool, hands behind his back and looking out into the center of the circle. In the center of this circle, there is a stone with six items on it that need to go to these statues. The list is:</p><ol> <li data-xf-list-type="ol">A Trident/Bow (representing the hunter gatherer start of all cities that start from small little villages)</li> <li data-xf-list-type="ol">A Scythe (representing agriculture, reaping the harvest. This allowed more food to be made from less land)</li> <li data-xf-list-type="ol">A Hammer (representing the development of trades and trade within the city once stable with food)</li> <li data-xf-list-type="ol">A Book (representing the scholars attracted to these newly developing cities to spread education)</li> <li data-xf-list-type="ol">A Dagger (representing the eventual "black market" and crime syndicates that come from having a large city)</li> <li data-xf-list-type="ol">A Crown. (representing all the others in making the city work)</li> </ol><p>What I want to happen, is that these items need to be in the hands of the proper statues, and if they aren't given in the proper order, something happens and the puzzle is reset. I want to have a monster spawn from the incident and the party have to fight it. I'll give an example:</p><p></p><p>Lets say that the scythe is given to the proper statue before the book, which the book statue is supposed to go first, then the man with the scythe "Attacks" the one that is supposed to get the book first, and then a monster comes out. </p><p></p><p>I'm not sure if I want to use the Trident or the Bow, as I'm trying to use thing not so cliche in terms or representing these thing (the plow or the hoe for agriculture, the bow or spear for hunting, ect.) I know some cliches are unavoidable, like the book and the dagger, but I'm willing to leave those as I do want to have some easy ones to get. I don't want them spending an entire session in these little places.</p><p></p><p>I am also trying to come up with a little riddle that tells the players what order to put them in, and I want it to be at the base of the one with his hands behind his back. I guess I'm just not sure how to represent the "death" of each statue if they put the wrong one in order, you know. like if they put the hammer before the trident/bow, how would that look as the death of the start of the city type thing...maybe I am over-complicating it, I don't know. I would like some help if you guys see potential in this, if not, I would like some feed back on if I am making this too complicated. Thank you to everyone who answers!</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9341855, member: 7044618"] Hello! So, I am trying to come up with a few puzzles for my party when they eventually get to the hedge maze in Tyranny of Dragons. I have a premise for one, like the layout of the room and what I want to happen, but I can't quite get how to accomplish this. Pretty much I have a section or "room" (because I will more than likely say room instead of section lol) where there is a large circle of statues. Each statue is standing on the pedestal and each of them has their hands out and open, waiting for an item to be placed into them except for one. Each of these statues stands in the center of a small pool with a different liquid relating to what they do. Their hands also act like a fountain of sorts, but that's not really important it's mainly for visual. Anyways, the one statue stands in an empty pool, hands behind his back and looking out into the center of the circle. In the center of this circle, there is a stone with six items on it that need to go to these statues. The list is: [LIST=1] [*]A Trident/Bow (representing the hunter gatherer start of all cities that start from small little villages) [*]A Scythe (representing agriculture, reaping the harvest. This allowed more food to be made from less land) [*]A Hammer (representing the development of trades and trade within the city once stable with food) [*]A Book (representing the scholars attracted to these newly developing cities to spread education) [*]A Dagger (representing the eventual "black market" and crime syndicates that come from having a large city) [*]A Crown. (representing all the others in making the city work) [/LIST] What I want to happen, is that these items need to be in the hands of the proper statues, and if they aren't given in the proper order, something happens and the puzzle is reset. I want to have a monster spawn from the incident and the party have to fight it. I'll give an example: Lets say that the scythe is given to the proper statue before the book, which the book statue is supposed to go first, then the man with the scythe "Attacks" the one that is supposed to get the book first, and then a monster comes out. I'm not sure if I want to use the Trident or the Bow, as I'm trying to use thing not so cliche in terms or representing these thing (the plow or the hoe for agriculture, the bow or spear for hunting, ect.) I know some cliches are unavoidable, like the book and the dagger, but I'm willing to leave those as I do want to have some easy ones to get. I don't want them spending an entire session in these little places. I am also trying to come up with a little riddle that tells the players what order to put them in, and I want it to be at the base of the one with his hands behind his back. I guess I'm just not sure how to represent the "death" of each statue if they put the wrong one in order, you know. like if they put the hammer before the trident/bow, how would that look as the death of the start of the city type thing...maybe I am over-complicating it, I don't know. I would like some help if you guys see potential in this, if not, I would like some feed back on if I am making this too complicated. Thank you to everyone who answers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking For Help With A Riddle/Puzzle.
Top