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Looking For Help With A Riddle/Puzzle.
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<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9342152" data-attributes="member: 7044618"><p>I do have clues that involve the fountains, I didn't want them to have to spend an entire session on it lol. I want a riddle at the base of the one statue without their hands out telling them what order to put them in, which I did state in the initial post lol. The fountains flow with a liquid that indicates what would be their item would be as just an extra hint. I have:</p><ol> <li data-xf-list-type="ol">Ink for the book</li> <li data-xf-list-type="ol">Mud for the scythe</li> <li data-xf-list-type="ol">Molten metal for the hammer</li> <li data-xf-list-type="ol">Blood for the dagger</li> <li data-xf-list-type="ol">and either Saltwater for the trident or a stationary plant fountain with vines coming from the hands going into a small flower bed below for the bow as a link to the hunger/gatherer thing.</li> </ol><p>The last one would flow with liquid gold once they are all placed properly to show the prosperity of the newly budding city.</p><p></p><p>I don't have plans to have them constantly mess up. the items would fall to the floor just outside the little pond they stand in and I'm pretty sure that they would remember which one they had put. I'm trying to add as many hints and clues as to what they are to do, I just don't want to hand them the answer either.</p><p></p><p>I do like the idea of a hint though for the first. I might add something like that if I can. I don't want a body in there....maybe? Not sure on that yet.</p><p></p><p>Also, for Nakana, I was thinking it over and while I do like this as an idea for a campaign, I know a lot of my party don't like these types of campaign settings, where they rely on a puzzle type thing to move the story along. It's hard to explain lol I'm sorry. They are alright with small puzzles, but not an entire campaign involving one. If you want to, you can use it. I might even use it for a different group if I ever feel confident enough to DM for random strangers. I just know my current table would not be too interested lol.</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9342152, member: 7044618"] I do have clues that involve the fountains, I didn't want them to have to spend an entire session on it lol. I want a riddle at the base of the one statue without their hands out telling them what order to put them in, which I did state in the initial post lol. The fountains flow with a liquid that indicates what would be their item would be as just an extra hint. I have: [LIST=1] [*]Ink for the book [*]Mud for the scythe [*]Molten metal for the hammer [*]Blood for the dagger [*]and either Saltwater for the trident or a stationary plant fountain with vines coming from the hands going into a small flower bed below for the bow as a link to the hunger/gatherer thing. [/LIST] The last one would flow with liquid gold once they are all placed properly to show the prosperity of the newly budding city. I don't have plans to have them constantly mess up. the items would fall to the floor just outside the little pond they stand in and I'm pretty sure that they would remember which one they had put. I'm trying to add as many hints and clues as to what they are to do, I just don't want to hand them the answer either. I do like the idea of a hint though for the first. I might add something like that if I can. I don't want a body in there....maybe? Not sure on that yet. Also, for Nakana, I was thinking it over and while I do like this as an idea for a campaign, I know a lot of my party don't like these types of campaign settings, where they rely on a puzzle type thing to move the story along. It's hard to explain lol I'm sorry. They are alright with small puzzles, but not an entire campaign involving one. If you want to, you can use it. I might even use it for a different group if I ever feel confident enough to DM for random strangers. I just know my current table would not be too interested lol. [/QUOTE]
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