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Looking for help with inspiration - rat-themed events
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<blockquote data-quote="Schmoe" data-source="post: 7351165" data-attributes="member: 913"><p>Thanks, that's a great idea! I can definitely have this as something found around town, maybe at the Hanging tree where the were-rat's ancestor was lynched. I'll probably have the PC's find it if they go there, and then they can get more information about the folklore from some locals.</p><p></p><p></p><p></p><p>I love me some Skaven. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Someday I will use them properly in a campaign. In fact, now that you mention it this adventure could be a prelude to some Skaven-like developments under the auspice of the Horned Rat. I'll have to mull that one over. I have a number of adventure hooks pointing toward the Caverns of Thracia later on, but nothing is set in stone. I had initially dismissed the idea of going full Skaven here, but it could be fun. I'll have to see where the players' interests take them, but I think I'm going to have to include this as a possible lead.</p><p></p><p></p><p></p><p>I like it. It would be very easy to have sick villagers walking around, and a plague starting to overtake the populace. I think I'll embellish it by having the general rat population increased and much more noticable. Rats appearing where they shouldn't, such as falling out of cupboards, gnawing through sacks of grain in cellars, in the PC's beds in the inn, etc.</p><p></p><p></p><p></p><p>Love it! I especially like the idea of the cats disappearing. That's suitably creepy and ominous to really give them the impression that something strange is going on. Also, I really like the ideas of showing the evidence of rats in the mines. The party explored the first few rooms, killing a bunch of normal goblins and then retreating, and when they returned they saw that the corpses had been badly chewed on. I'll play that up some more with showing signs of gnawing on the timbers, maybe a tunnel that has been weakened because the timbers are gnawed so much. I think I'll also just play up the density of the rat population in the mines. They're not a direct threat, but they are ever present, and it can lead to the PC's finding rats in their backpacks, eating their rations, gnawing through straps in armor, etc. </p><p></p><p>I think my next step is to create a couple of lists of "mood-setting encounters", one for town and one for adventuring. These ideas are all great and will definitely be on the lists!</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7351165, member: 913"] Thanks, that's a great idea! I can definitely have this as something found around town, maybe at the Hanging tree where the were-rat's ancestor was lynched. I'll probably have the PC's find it if they go there, and then they can get more information about the folklore from some locals. I love me some Skaven. :D Someday I will use them properly in a campaign. In fact, now that you mention it this adventure could be a prelude to some Skaven-like developments under the auspice of the Horned Rat. I'll have to mull that one over. I have a number of adventure hooks pointing toward the Caverns of Thracia later on, but nothing is set in stone. I had initially dismissed the idea of going full Skaven here, but it could be fun. I'll have to see where the players' interests take them, but I think I'm going to have to include this as a possible lead. I like it. It would be very easy to have sick villagers walking around, and a plague starting to overtake the populace. I think I'll embellish it by having the general rat population increased and much more noticable. Rats appearing where they shouldn't, such as falling out of cupboards, gnawing through sacks of grain in cellars, in the PC's beds in the inn, etc. Love it! I especially like the idea of the cats disappearing. That's suitably creepy and ominous to really give them the impression that something strange is going on. Also, I really like the ideas of showing the evidence of rats in the mines. The party explored the first few rooms, killing a bunch of normal goblins and then retreating, and when they returned they saw that the corpses had been badly chewed on. I'll play that up some more with showing signs of gnawing on the timbers, maybe a tunnel that has been weakened because the timbers are gnawed so much. I think I'll also just play up the density of the rat population in the mines. They're not a direct threat, but they are ever present, and it can lead to the PC's finding rats in their backpacks, eating their rations, gnawing through straps in armor, etc. I think my next step is to create a couple of lists of "mood-setting encounters", one for town and one for adventuring. These ideas are all great and will definitely be on the lists! [/QUOTE]
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