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Looking for help with motivations of an evil party
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<blockquote data-quote="painandgreed" data-source="post: 3667207" data-attributes="member: 24969"><p>Kill things and take their stuff. Any quest that a good party would take probably has enough loot to tempt evil parties too, especially if they're sure not to be held accountable for their actions doing so. Indeed, the usual motive I see for players wanting to play in an evil group is to maximize profit, usually by not having to be forced into stupid quests simply because they're "good". Use the same adventures you'd use for good for the most part, but instead of appealing to their sence of the greater good, offer them money or simply present the target as a rich target that nobody will miss.</p><p></p><p>For example, instead of presenting the players with the senario of: "Slavers have camptured our townfolk, won't you return them to us so our families can be whole again." Give them: "It's common knowledge that slavers in the mountains have grown fat and rich raiding the surrounding area. In their stronghold they have collected all the loot from the surrounding farmlands. Also, if somebody were to free their slaves, the local townspeople while not having much but would be grateful enough to side with those who did it in the future rather than the local nobility who have done nothing."</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3667207, member: 24969"] Kill things and take their stuff. Any quest that a good party would take probably has enough loot to tempt evil parties too, especially if they're sure not to be held accountable for their actions doing so. Indeed, the usual motive I see for players wanting to play in an evil group is to maximize profit, usually by not having to be forced into stupid quests simply because they're "good". Use the same adventures you'd use for good for the most part, but instead of appealing to their sence of the greater good, offer them money or simply present the target as a rich target that nobody will miss. For example, instead of presenting the players with the senario of: "Slavers have camptured our townfolk, won't you return them to us so our families can be whole again." Give them: "It's common knowledge that slavers in the mountains have grown fat and rich raiding the surrounding area. In their stronghold they have collected all the loot from the surrounding farmlands. Also, if somebody were to free their slaves, the local townspeople while not having much but would be grateful enough to side with those who did it in the future rather than the local nobility who have done nothing." [/QUOTE]
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