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Looking for help with motivations of an evil party
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<blockquote data-quote="rgard" data-source="post: 3668083" data-attributes="member: 4157"><p>Didn't address motivation in the previous post. The PCs should be motivated by self-preservation. If they don't successfully complete each assigned task, they are disciplined or worse.</p><p></p><p>You can have them be led initially by one of the BBEG's lieutenants (12th or 13th level if the PCs are 10th level.) Have the mission go terribly wrong (higher ECL than they should have been able to handle.) The BBEG then executes the lieutenant in front of the PCs...most horribly. The BBEG then promotes one of the party to lieutenant and tells him or her not to disappoint him.</p><p></p><p>Your choice for new party leader can be interesting. If you promote your alpha player's PC, things will go a bit more smoothly for them. If you promote the PC of one of your players who is not normally a decision maker, but a follower, it can be a white-knuckle ride for the PCs. I'm talking about the players themselves, not their game personas/PCs.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 3668083, member: 4157"] Didn't address motivation in the previous post. The PCs should be motivated by self-preservation. If they don't successfully complete each assigned task, they are disciplined or worse. You can have them be led initially by one of the BBEG's lieutenants (12th or 13th level if the PCs are 10th level.) Have the mission go terribly wrong (higher ECL than they should have been able to handle.) The BBEG then executes the lieutenant in front of the PCs...most horribly. The BBEG then promotes one of the party to lieutenant and tells him or her not to disappoint him. Your choice for new party leader can be interesting. If you promote your alpha player's PC, things will go a bit more smoothly for them. If you promote the PC of one of your players who is not normally a decision maker, but a follower, it can be a white-knuckle ride for the PCs. I'm talking about the players themselves, not their game personas/PCs. Thanks, Rich [/QUOTE]
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