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Looking for idea for Barbarian Raiders encounter.
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<blockquote data-quote="Sadras" data-source="post: 7551945" data-attributes="member: 6688277"><p>You could set up a sign planted in the middle of the road demanding a specified tribute to be left behind (two full crates or whatever). Not adhering to the road tax would of course bear repercussions so the sign would have a threat insinuating as such.</p><p></p><p>If the caravan ignored the road tax then I would have the barbarian bandits target the livestock (horses/oxen/mules) from a fair distance and from cover. That is all the bandits would have to do before slinking away.</p><p></p><p>Have the PCs and NPCs now need to drag and carry the inventory over great distances or better yet leave the inventory behind. If they carry the stuff then you have the bandits plague them at night, just enough to interrupt sleep. Lack of sleep coupled with the daytime activities (dragging/carrying inventory) should start to trigger exhaustion levels. Fun times. </p><p></p><p>At their prey's weakest and using the terrain at an advantage, have the barbarians come in demanding a 50% tax on the goods. Any resistance should result in a quick death. </p><p></p><p>Remember delays on the Northern Means would mean delays overall and perhaps even force the merchant/caravan train to return, especially if weather is a factor. The Ten Trail closes when winter hits, nothing gets in, nothing gets out from the Ten Towns.</p><p></p><p>EDIT: The use of make-shift barricades also provides the bandits opportunities to strike when the defending force is preoccupied and out of position.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7551945, member: 6688277"] You could set up a sign planted in the middle of the road demanding a specified tribute to be left behind (two full crates or whatever). Not adhering to the road tax would of course bear repercussions so the sign would have a threat insinuating as such. If the caravan ignored the road tax then I would have the barbarian bandits target the livestock (horses/oxen/mules) from a fair distance and from cover. That is all the bandits would have to do before slinking away. Have the PCs and NPCs now need to drag and carry the inventory over great distances or better yet leave the inventory behind. If they carry the stuff then you have the bandits plague them at night, just enough to interrupt sleep. Lack of sleep coupled with the daytime activities (dragging/carrying inventory) should start to trigger exhaustion levels. Fun times. At their prey's weakest and using the terrain at an advantage, have the barbarians come in demanding a 50% tax on the goods. Any resistance should result in a quick death. Remember delays on the Northern Means would mean delays overall and perhaps even force the merchant/caravan train to return, especially if weather is a factor. The Ten Trail closes when winter hits, nothing gets in, nothing gets out from the Ten Towns. EDIT: The use of make-shift barricades also provides the bandits opportunities to strike when the defending force is preoccupied and out of position. [/QUOTE]
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Looking for idea for Barbarian Raiders encounter.
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