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<blockquote data-quote="RealMarkP" data-source="post: 5214943" data-attributes="member: 91296"><p>I'm running a campaign with three players, however one of them requested a short leave of absence (about 3 sessions worth) to do real life things. So, during my campaign, we were in the middle of Myth Drannor going about the regular campaign arc, where they were told that a close relative to one of the PCs was captured by a random group of devils (Baatzu) that roam the ruins. Wanting to get her back they tracked down the devils.</p><p></p><p>What I though, was going to be a decent mini story arc, was to have the PC that was leaving, forcefully dragged into Baator. Now, I came up with this idea right before the last session, so I didn't really know where this story arc could have gone. I never played a campaign where Baator was involved. So what I'm asking is for some decent Ideas as to why a Baatzu would drag this particular PC into Baator in the first place.</p><p></p><p>Currently, the other two have planeshifted into Baator, roughly 300 miles from Darkspine, in the middle of the Wastelands. I did some reading on how the devils live and their society as well as the first two layers of Baator (Avernus and Dis). So I know it's a beurocratic nightmare, full of fine print and contracts. Not to mention that the Devils are cunning and deceitful. The Blood War is always fun to get involved with as a side quest. I was thinking that the missing PC would be kept in Dis for some reason, which forces a confrontation with Tiamat (since she guards the gates to Dis). </p><p></p><p>So, throw some ideas around and maybe I can make this arc a bit smoother. Anything is better then what I have (which is currently nothing).</p></blockquote><p></p>
[QUOTE="RealMarkP, post: 5214943, member: 91296"] I'm running a campaign with three players, however one of them requested a short leave of absence (about 3 sessions worth) to do real life things. So, during my campaign, we were in the middle of Myth Drannor going about the regular campaign arc, where they were told that a close relative to one of the PCs was captured by a random group of devils (Baatzu) that roam the ruins. Wanting to get her back they tracked down the devils. What I though, was going to be a decent mini story arc, was to have the PC that was leaving, forcefully dragged into Baator. Now, I came up with this idea right before the last session, so I didn't really know where this story arc could have gone. I never played a campaign where Baator was involved. So what I'm asking is for some decent Ideas as to why a Baatzu would drag this particular PC into Baator in the first place. Currently, the other two have planeshifted into Baator, roughly 300 miles from Darkspine, in the middle of the Wastelands. I did some reading on how the devils live and their society as well as the first two layers of Baator (Avernus and Dis). So I know it's a beurocratic nightmare, full of fine print and contracts. Not to mention that the Devils are cunning and deceitful. The Blood War is always fun to get involved with as a side quest. I was thinking that the missing PC would be kept in Dis for some reason, which forces a confrontation with Tiamat (since she guards the gates to Dis). So, throw some ideas around and maybe I can make this arc a bit smoother. Anything is better then what I have (which is currently nothing). [/QUOTE]
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