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*Pathfinder & Starfinder
Looking for ideas for the end of Lost Tomb of Martek
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<blockquote data-quote="Greenstone.Walker" data-source="post: 6786625" data-attributes="member: 6788312"><p>The last part of the Tomb has the players going to these little demiplanes to retrieve some maguffins. Of the three planes in the module, I think two of them are a little weak. The Moebius Tower is a cool little dungeon a bit like a Dr Who episode. The Black Abyss is an interesting area where the laws of lhysics are breaking down, but is a bit boring from a game standpoint because it is just a chase with a couple of random encounters. The Crypt of Al-Alisk is pretty much just a teleportation puzzle.</p><p></p><p>I'm looking for ideas of small (4-10 room) dungeons, or similar, to challenge the players and characers. Published stuff is fine - I have no issue buyig things based on recommendations. Since these are supposed to be self-contained demiplanes, the setting doesn't really matter (apart from being "swords & sorcery" of course).</p><p></p><p>The game system is D&D 5E, the PCs will hopefully be level 7 by then, maybe level 8.</p><p></p><p>Ideally, each little dungeon will have a theme. For example, the Moebius Tower is "time", the Black Abyss is "space". I have vague idea of a theme of "colour", with colour-based puzzles and a maze. </p><p></p><p>TIA.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 6786625, member: 6788312"] The last part of the Tomb has the players going to these little demiplanes to retrieve some maguffins. Of the three planes in the module, I think two of them are a little weak. The Moebius Tower is a cool little dungeon a bit like a Dr Who episode. The Black Abyss is an interesting area where the laws of lhysics are breaking down, but is a bit boring from a game standpoint because it is just a chase with a couple of random encounters. The Crypt of Al-Alisk is pretty much just a teleportation puzzle. I'm looking for ideas of small (4-10 room) dungeons, or similar, to challenge the players and characers. Published stuff is fine - I have no issue buyig things based on recommendations. Since these are supposed to be self-contained demiplanes, the setting doesn't really matter (apart from being "swords & sorcery" of course). The game system is D&D 5E, the PCs will hopefully be level 7 by then, maybe level 8. Ideally, each little dungeon will have a theme. For example, the Moebius Tower is "time", the Black Abyss is "space". I have vague idea of a theme of "colour", with colour-based puzzles and a maze. TIA. [/QUOTE]
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Looking for ideas for the end of Lost Tomb of Martek
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