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Looking for ideas in a construct maker boss battle
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<blockquote data-quote="DND_Reborn" data-source="post: 8791283" data-attributes="member: 6987520"><p>First, it sounds like a great game! I'm sure you all have had an awesome time with it. So, sure, you want something truly awesome to cap it off!</p><p></p><p>So, here are a couple thoughts:</p><p></p><p>1. Make the final setting a challenging one. Include shifting floors, walls, traps, etc. since she is big into constructing stuff.</p><p>2. She should have at least a couple "escape pods" since it is a flying fortress so she can flee to fight again!</p><p>3. Have <em>at least</em> a number of opponents as the PCs, preferably more so they cannot gang up on her! Nothing will end a BBEG faster than the party ignoring minions to crush the BBEG, so you need minions which are strong enough to back her up.</p><p>4. Bosses should always have the advantage in the boss fights. It is their home turf after all!</p><p></p><p>Now, are they literally on her doorstep (window sill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) about to encounter <em>her</em> or just at the point where they are about to run the final gauntlet of challenges before facing her? If they are about to run the gauntlet, do NOT allow them to rest! This should be a knock-down, drag-out, fight-after-fight, struggle room-by-room death trap to get to her!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8791283, member: 6987520"] First, it sounds like a great game! I'm sure you all have had an awesome time with it. So, sure, you want something truly awesome to cap it off! So, here are a couple thoughts: 1. Make the final setting a challenging one. Include shifting floors, walls, traps, etc. since she is big into constructing stuff. 2. She should have at least a couple "escape pods" since it is a flying fortress so she can flee to fight again! 3. Have [I]at least[/I] a number of opponents as the PCs, preferably more so they cannot gang up on her! Nothing will end a BBEG faster than the party ignoring minions to crush the BBEG, so you need minions which are strong enough to back her up. 4. Bosses should always have the advantage in the boss fights. It is their home turf after all! Now, are they literally on her doorstep (window sill ;) ) about to encounter [I]her[/I] or just at the point where they are about to run the final gauntlet of challenges before facing her? If they are about to run the gauntlet, do NOT allow them to rest! This should be a knock-down, drag-out, fight-after-fight, struggle room-by-room death trap to get to her! [/QUOTE]
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Looking for ideas in a construct maker boss battle
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