Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for ideas on Nature type skill challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowslayer" data-source="post: 5466891" data-attributes="member: 8400"><p>Thanks gents for all the great ideas. I can't give too much away as I have reason to believe one or two of my players might be lurking here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I decided to run with the "race against the sun" scenario, in that I found a way to make it appeal. And thanks to ffy for the idea of the PCs being hunted. It won't be a green dragon, but I did run with the idea and came up with something cool. Now I have 2 skill challenges instead of one!</p><p></p><p>One is pretty straightforward. There is a series of checks to find and work their way into the valley itself....mostly nature and perception, an endurance check that eats a healing surge on a fail, and one obstacle that also eats a healing surge on a fail. Each fail in the first part also eats 1 hour. There's also a chance to stumble across someone that might act as a guide (that opens up the use of social skills - to convince the NPCs to help)</p><p></p><p>No matter how the skill check goes, they get into the valley and face the second one. (Failure of the first check means now its dark and the second skill check just got harder.) The primaries here are mainly stealth and perception, as they need to avoid and work around...the things they need to avoid. (think the Big Red eye of Sauron, but on a smaller scale. And there's more of em' <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />)</p><p></p><p>Bottom line is this: How softened up are they going to be by the time they get to the big baddie at the end. </p><p></p><p>I also came up with a pretty non-cheesy way to keep them from getting the extended rest if they blow the first one and decide to camp till morning before tackling the valley. (This isn't a regular wilderness) However I also beleive in laying as many cards on the table as I can. They will know ahead of time that camping will be a crummy option. (and if they still find a workaround, then I'll let em have it.)</p><p></p><p>Anyway, thanks again. I didn't use everyone's suggestions this time, however I did file them away for future use. I'll let ya's know how it turned out.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 5466891, member: 8400"] Thanks gents for all the great ideas. I can't give too much away as I have reason to believe one or two of my players might be lurking here. :) I decided to run with the "race against the sun" scenario, in that I found a way to make it appeal. And thanks to ffy for the idea of the PCs being hunted. It won't be a green dragon, but I did run with the idea and came up with something cool. Now I have 2 skill challenges instead of one! One is pretty straightforward. There is a series of checks to find and work their way into the valley itself....mostly nature and perception, an endurance check that eats a healing surge on a fail, and one obstacle that also eats a healing surge on a fail. Each fail in the first part also eats 1 hour. There's also a chance to stumble across someone that might act as a guide (that opens up the use of social skills - to convince the NPCs to help) No matter how the skill check goes, they get into the valley and face the second one. (Failure of the first check means now its dark and the second skill check just got harder.) The primaries here are mainly stealth and perception, as they need to avoid and work around...the things they need to avoid. (think the Big Red eye of Sauron, but on a smaller scale. And there's more of em' :devil:) Bottom line is this: How softened up are they going to be by the time they get to the big baddie at the end. I also came up with a pretty non-cheesy way to keep them from getting the extended rest if they blow the first one and decide to camp till morning before tackling the valley. (This isn't a regular wilderness) However I also beleive in laying as many cards on the table as I can. They will know ahead of time that camping will be a crummy option. (and if they still find a workaround, then I'll let em have it.) Anyway, thanks again. I didn't use everyone's suggestions this time, however I did file them away for future use. I'll let ya's know how it turned out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for ideas on Nature type skill challenges
Top