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*TTRPGs General
Looking for ideas/techniques to help players take ownership of plot
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<blockquote data-quote="fba827" data-source="post: 5121025" data-attributes="member: 807"><p>Perhaps probe them -between sessions- (email, etc) about a detail from their background ie "So, I was rereading your background and I was just wondering if you have any further ideas on X that you mentioned in your PC's background ..."</p><p>This might remove some pressure of coming up with stuff 'on the spot' at the table and gives them some time to let the creativejuices flow. have it as inividual emails so that no one will feel pressure from others or nervous about what others might say about their idea(s).</p><p></p><p>but with that sort of method you could probably fish out ideas for a monestary/temple for the raven queen, perhaps even some idea for church hierarchy sparks from that which in turn might offer some plot hook potential. or you could ask for more info about the imp, or about a home town, or "one adventure he would have had while training" etc etc.</p></blockquote><p></p>
[QUOTE="fba827, post: 5121025, member: 807"] Perhaps probe them -between sessions- (email, etc) about a detail from their background ie "So, I was rereading your background and I was just wondering if you have any further ideas on X that you mentioned in your PC's background ..." This might remove some pressure of coming up with stuff 'on the spot' at the table and gives them some time to let the creativejuices flow. have it as inividual emails so that no one will feel pressure from others or nervous about what others might say about their idea(s). but with that sort of method you could probably fish out ideas for a monestary/temple for the raven queen, perhaps even some idea for church hierarchy sparks from that which in turn might offer some plot hook potential. or you could ask for more info about the imp, or about a home town, or "one adventure he would have had while training" etc etc. [/QUOTE]
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